1. 程式人生 > >前端圖片驗證碼(相容ie8)

前端圖片驗證碼(相容ie8)

讓可愛的我mack一下

前提

最後會附上原始碼的~

  • 圖片驗證碼外掛名稱: GVerify.js

    GVerify主要使用canvas生成圖片驗證碼,但是ie8還沒有canvas。

  • 針對ie8 解決canvas外掛:excanvas.js

    主要是解決沒有canvas方法getContext。

  • 改變html頁面為

<div id="v_container" style="width: 100px;height: 40px;position: relative; z-index:10000;">
    <canvas id="verifyCanvas" width
="100" height="40" style="cursor: pointer;">
</canvas> </div>

js部分

this.verifyCode = new GVerify({
    id: "v_container", //容器Id
    type: "number" //圖形驗證碼預設型別blend:數字字母混合型別、number:純數字、letter:純字母
});

對GVerify.js外掛做的修改

/**初始化方法**/
    _init: function() {
        var con = document.getElementById(this
.options.id); // var canvas = document.createElement("canvas"); //獲得畫布 IE不能支援canvas,可以增加excanvas.js外掛,但是還是不支援createelement()的形式 var canvas = document.getElementById(this.options.canvasId); this.options.width = con.offsetWidth > 0 ? con.offsetWidth : "124"; this
.options.height = con.offsetHeight > 0 ? con.offsetHeight : "35"; console.log(con, canvas,document.getElementById('img-code')); // 為了相容ie去掉 // canvas.id = this.options.canvasId; // canvas.width = this.options.width; // canvas.height = this.options.height; // canvas.style.cursor = "pointer"; // canvas.innerHTML = "您的瀏覽器版本不支援canvas"; // con.appendChild(canvas); var parent = this; parent.refresh(); canvas.onclick = function(){ parent.refresh(); } },

遇到的問題

在某種情況下:比如。圖片二維碼是append上去的。
或許你發現在網上下載的excanvas.js出現了有事不生效的情況。
excanvas.js檢視原始碼發現

  var G_vmlCanvasManager_ = {
    init: function(opt_doc) {
      var doc = opt_doc || document;
      // Create a dummy element so that IE will allow canvas elements to be
      // recognized.
      doc.createElement('canvas');

      使用了事件監聽,註釋掉直接掉用就可以。
      // doc.attachEvent('onreadystatechange', bind(this.init_, this, 
      this.init_(doc);
      doc));
    },

原始碼保留

GVerify.js

function GVerify(options) { //建立一個圖形驗證碼物件,接收options物件為引數
    this.options = { //預設options引數值
        id: "", //容器Id
        canvasId: "verifyCanvas", //canvas的ID
        width: "100", //預設canvas寬度
        height: "30", //預設canvas高度
        type: "blend", //圖形驗證碼預設型別blend:數字字母混合型別、number:純數字、letter:純字母
        code: ""
    }

    if(Object.prototype.toString.call(options) == "[object Object]"){//判斷傳入引數型別
        for(var i in options) { //根據傳入的引數,修改預設引數值
            this.options[i] = options[i];
        }
    }else{
        this.options.id = options;
    }

    this.options.numArr = "0,1,2,3,4,5,6,7,8,9".split(",");
    this.options.letterArr = getAllLetter();

    this._init();
    this.refresh();

    /**生成字母陣列**/
    function getAllLetter() {
        var letterStr = "a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p,q,r,s,t,u,v,w,x,y,z,A,B,C,D,E,F,G,H,I,J,K,L,M,N,O,P,Q,R,S,T,U,V,W,X,Y,Z";
        return letterStr.split(",");
    }

}

GVerify.prototype = {
    /**版本號**/
    version: '1.0.0',

    /**初始化方法**/
    _init: function() {
        var con = document.getElementById(this.options.id);
        // var canvas = document.createElement("canvas");
        //獲得畫布  IE不能支援canvas,可以增加excanvas.js外掛,但是還是不支援createelement()的形式
        var canvas = document.getElementById(this.options.canvasId);
        this.options.width = con.offsetWidth > 0 ? con.offsetWidth : "124";
        this.options.height = con.offsetHeight > 0 ? con.offsetHeight : "35";
        console.log(con, canvas,document.getElementById('img-code'));


        // 為了相容ie去掉
        // canvas.id = this.options.canvasId;
        // canvas.width = this.options.width;
        // canvas.height = this.options.height;
        // canvas.style.cursor = "pointer";
        // canvas.innerHTML = "您的瀏覽器版本不支援canvas";
        // con.appendChild(canvas);


        var parent = this;
        parent.refresh();
        canvas.onclick = function(){
            parent.refresh();
        }
    },

    /**生成驗證碼**/
    refresh: function() {
        this.options.code = "";
        var canvas = document.getElementById(this.options.canvasId);
        if(canvas.getContext) {
            var ctx = canvas.getContext('2d');
        }else{
            return;
        }

        ctx.textBaseline = "middle";

        ctx.fillStyle = randomColor(180, 240);
        ctx.fillRect(0, 0, this.options.width, this.options.height);

        if(this.options.type == "blend") { //判斷驗證碼型別
            var txtArr = this.options.numArr.concat(this.options.letterArr);
        } else if(this.options.type == "number") {
            var txtArr = this.options.numArr;
        } else {
            var txtArr = this.options.letterArr;
        }

        for(var i = 1; i <= 4; i++) {
            var txt = txtArr[randomNum(0, txtArr.length)];
            this.options.code += txt;
            ctx.font = randomNum(this.options.height/2, this.options.height) + 'px SimHei'; //隨機生成字型大小
            ctx.fillStyle = randomColor(50, 160); //隨機生成字型顏色        
            ctx.shadowOffsetX = randomNum(-3, 3);
            ctx.shadowOffsetY = randomNum(-3, 3);
            ctx.shadowBlur = randomNum(-3, 3);
            ctx.shadowColor = "rgba(0, 0, 0, 0.3)";
            var x = this.options.width / 5 * i;
            var y = this.options.height / 2;
            var deg = randomNum(-30, 30);
            /**設定旋轉角度和座標原點**/
            ctx.translate(x, y);
            ctx.rotate(deg * Math.PI / 180);
            ctx.fillText(txt, 0, 0);
            /**恢復旋轉角度和座標原點**/
            ctx.rotate(-deg * Math.PI / 180);
            ctx.translate(-x, -y);
        }
        /**繪製干擾線**/
        for(var i = 0; i < 4; i++) {
            ctx.strokeStyle = randomColor(40, 180);
            ctx.beginPath();
            ctx.moveTo(randomNum(0, this.options.width), randomNum(0, this.options.height));
            ctx.lineTo(randomNum(0, this.options.width), randomNum(0, this.options.height));
            ctx.stroke();
        }
        /**繪製干擾點**/
        for(var i = 0; i < this.options.width/4; i++) {
            ctx.fillStyle = randomColor(0, 255);
            ctx.beginPath();
            ctx.arc(randomNum(0, this.options.width), randomNum(0, this.options.height), 1, 0, 2 * Math.PI);
            ctx.fill();
        }

        /**生成一個隨機數**/
        function randomNum(min, max) {
            return Math.floor(Math.random() * (max - min) + min);
        }
        /**生成一個隨機色**/
        function randomColor(min, max) {
            var r = randomNum(min, max);
            var g = randomNum(min, max);
            var b = randomNum(min, max);
            return "rgb(" + r + "," + g + "," + b + ")";
        }
    },

    /**驗證驗證碼**/
    validate: function(code){
        // var code = code.toLowerCase();
        var code = code;
        // var v_code = this.options.code.toLowerCase();
        var v_code = this.options.code;
        console.log(222222222, v_code);
        if(code == v_code){
            return true;
        }else{
            this.refresh();
            return false;
        }
    }
};

module.exports = GVerify;

excanvas.js


// Copyright 2006 Google Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
//   http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.


// Known Issues:
//
// * Patterns only support repeat.
// * Radial gradient are not implemented. The VML version of these look very
//   different from the canvas one.
// * Clipping paths are not implemented.
// * Coordsize. The width and height attribute have higher priority than the
//   width and height style values which isn't correct.
// * Painting mode isn't implemented.
// * Canvas width/height should is using content-box by default. IE in
//   Quirks mode will draw the canvas using border-box. Either change your
//   doctype to HTML5
//   (http://www.whatwg.org/specs/web-apps/current-work/#the-doctype)
//   or use Box Sizing Behavior from WebFX
//   (http://webfx.eae.net/dhtml/boxsizing/boxsizing.html)
// * Non uniform scaling does not correctly scale strokes.
// * Optimize. There is always room for speed improvements.

// Only add this code if we do not already have a canvas implementation
if (!document.createElement('canvas').getContext) {

(function() {

  // alias some functions to make (compiled) code shorter
  var m = Math;
  var mr = m.round;
  var ms = m.sin;
  var mc = m.cos;
  var abs = m.abs;
  var sqrt = m.sqrt;

  // this is used for sub pixel precision
  var Z = 10;
  var Z2 = Z / 2;

  var IE_VERSION = +navigator.userAgent.match(/MSIE ([\d.]+)?/)[1];

  /**
   * This funtion is assigned to the <canvas> elements as element.getContext().
   * @this {HTMLElement}
   * @return {CanvasRenderingContext2D_}
   */
  function getContext() {
    return this.context_ ||
        (this.context_ = new CanvasRenderingContext2D_(this));
  }

  var slice = Array.prototype.slice;

  /**
   * Binds a function to an object. The returned function will always use the
   * passed in {@code obj} as {@code this}.
   *
   * Example:
   *
   *   g = bind(f, obj, a, b)
   *   g(c, d) // will do f.call(obj, a, b, c, d)
   *
   * @param {Function} f The function to bind the object to
   * @param {Object} obj The object that should act as this when the function
   *     is called
   * @param {*} var_args Rest arguments that will be used as the initial
   *     arguments when the function is called
   * @return {Function} A new function that has bound this
   */
  function bind(f, obj, var_args) {
    var a = slice.call(arguments, 2);
    return function() {
      return f.apply(obj, a.concat(slice.call(arguments)));
    };
  }

  function encodeHtmlAttribute(s) {
    return String(s).replace(/&/g, '&amp;').replace(/"/g, '&quot;');
  }

  function addNamespace(doc, prefix, urn) {
    if (!doc.namespaces[prefix]) {
      doc.namespaces.add(prefix, urn, '#default#VML');
    }
  }

  function addNamespacesAndStylesheet(doc) {
    addNamespace(doc, 'g_vml_', 'urn:schemas-microsoft-com:vml');
    addNamespace(doc, 'g_o_', 'urn:schemas-microsoft-com:office:office');

    // Setup default CSS.  Only add one style sheet per document
    if (!doc.styleSheets['ex_canvas_']) {
      var ss = doc.createStyleSheet();
      ss.owningElement.id = 'ex_canvas_';
      ss.cssText = 'canvas{display:inline-block;overflow:hidden;' +
          // default size is 300x150 in Gecko and Opera
          'text-align:left;width:300px;height:150px}';
    }
  }

  // Add namespaces and stylesheet at startup.
  addNamespacesAndStylesheet(document);

  var G_vmlCanvasManager_ = {
    init: function(opt_doc) {
      var doc = opt_doc || document;
      // Create a dummy element so that IE will allow canvas elements to be
      // recognized.
      doc.createElement('canvas');
      this.init_(doc);
      // doc.attachEvent('onreadystatechange', bind(this.init_, this, doc));
    },

    init_: function(doc) {
      // find all canvas elements
      var els = doc.getElementsByTagName('canvas');
      console.log(els);
      for (var i = 0; i < els.length; i++) {
        this.initElement(els[i]);
      }
    },

    /**
     * Public initializes a canvas element so that it can be used as canvas
     * element from now on. This is called automatically before the page is
     * loaded but if you are creating elements using createElement you need to
     * make sure this is called on the element.
     * @param {HTMLElement} el The canvas element to initialize.
     * @return {HTMLElement} the element that was created.
     */
    initElement: function(el) {
      if (!el.getContext) {

        el.getContext = getContext;

        // Add namespaces and stylesheet to document of the element.
        addNamespacesAndStylesheet(el.ownerDocument);

        // Remove fallback content. There is no way to hide text nodes so we
        // just remove all childNodes. We could hide all elements and remove
        // text nodes but who really cares about the fallback content.
        el.innerHTML = '';

        // do not use inline function because that will leak memory
        el.attachEvent('onpropertychange', onPropertyChange);
        el.attachEvent('onresize', onResize);

        var attrs = el.attributes;
        if (attrs.width && attrs.width.specified) {
          // TODO: use runtimeStyle and coordsize
          // el.getContext().setWidth_(attrs.width.nodeValue);
          el.style.width = attrs.width.nodeValue + 'px';
        } else {
          el.width = el.clientWidth;
        }
        if (attrs.height && attrs.height.specified) {
          // TODO: use runtimeStyle and coordsize
          // el.getContext().setHeight_(attrs.height.nodeValue);
          el.style.height = attrs.height.nodeValue + 'px';
        } else {
          el.height = el.clientHeight;
        }
        //el.getContext().setCoordsize_()
      }
      return el;
    }
  };

  function onPropertyChange(e) {
    var el = e.srcElement;

    switch (e.propertyName) {
      case 'width':
        el.getContext().clearRect();
        el.style.width = el.attributes.width.nodeValue + 'px';
        // In IE8 this does not trigger onresize.
        el.firstChild.style.width =  el.clientWidth + 'px';
        break;
      case 'height':
        el.getContext().clearRect();
        el.style.height = el.attributes.height.nodeValue + 'px';
        el.firstChild.style.height = el.clientHeight + 'px';
        break;
    }
  }

  function onResize(e) {
    var el = e.srcElement;
    if (el.firstChild) {
      el.firstChild.style.width =  el.clientWidth + 'px';
      el.firstChild.style.height = el.clientHeight + 'px';
    }
  }

  G_vmlCanvasManager_.init();



  // precompute "00" to "FF"
  var decToHex = [];
  for (var i = 0; i < 16; i++) {
    for (var j = 0; j < 16; j++) {
      decToHex[i * 16 + j] = i.toString(16) + j.toString(16);
    }
  }

  function createMatrixIdentity() {
    return [
      [1, 0, 0],
      [0, 1, 0],
      [0, 0, 1]
    ];
  }

  function matrixMultiply(m1, m2) {
    var result = createMatrixIdentity();

    for (var x = 0; x < 3; x++) {
      for (var y = 0; y < 3; y++) {
        var sum = 0;

        for (var z = 0; z < 3; z++) {
          sum += m1[x][z] * m2[z][y];
        }

        result[x][y] = sum;
      }
    }
    return result;
  }

  function copyState(o1, o2) {
    o2.fillStyle     = o1.fillStyle;
    o2.lineCap       = o1.lineCap;
    o2.lineJoin      = o1.lineJoin;
    o2.lineWidth     = o1.lineWidth;
    o2.miterLimit    = o1.miterLimit;
    o2.shadowBlur    = o1.shadowBlur;
    o2.shadowColor   = o1.shadowColor;
    o2.shadowOffsetX = o1.shadowOffsetX;
    o2.shadowOffsetY = o1.shadowOffsetY;
    o2.strokeStyle   = o1.strokeStyle;
    o2.globalAlpha   = o1.globalAlpha;
    o2.font          = o1.font;
    o2.textAlign     = o1.textAlign;
    o2.textBaseline  = o1.textBaseline;
    o2.arcScaleX_    = o1.arcScaleX_;
    o2.arcScaleY_    = o1.arcScaleY_;
    o2.lineScale_    = o1.lineScale_;
  }

  var colorData = {
    aliceblue: '#F0F8FF',
    antiquewhite: '#FAEBD7',
    aquamarine: '#7FFFD4',
    azure: '#F0FFFF',
    beige: '#F5F5DC',
    bisque: '#FFE4C4',
    black: '#000000',
    blanchedalmond: '#FFEBCD',
    blueviolet: '#8A2BE2',
    brown: '#A52A2A',
    burlywood: '#DEB887',
    cadetblue: '#5F9EA0',
    chartreuse: '#7FFF00',
    chocolate: '#D2691E',
    coral: '#FF7F50',
    cornflowerblue: '#6495ED',
    cornsilk: '#FFF8DC',
    crimson: '#DC143C',
    cyan: '#00FFFF',
    darkblue: '#00008B',
    darkcyan: '#008B8B',
    darkgoldenrod: '#B8860B',
    darkgray: '#A9A9A9',
    darkgreen: '#006400',
    darkgrey: '#A9A9A9',
    darkkhaki: '#BDB76B',
    darkmagenta: '#8B008B',
    darkolivegreen: '#556B2F',
    darkorange: '#FF8C00',
    darkorchid: '#9932CC',
    darkred: '#8B0000',
    darksalmon: '#E9967A',
    darkseagreen: '#8FBC8F',
    darkslateblue: '#483D8B',
    darkslategray: '#2F4F4F',
    darkslategrey: '#2F4F4F',
    darkturquoise: '#00CED1',
    darkviolet: '#9400D3',
    deeppink: '#FF1493',
    deepskyblue: '#00BFFF',
    dimgray: '#696969',
    dimgrey: '#696969',
    dodgerblue: '#1E90FF',
    firebrick: '#B22222',
    floralwhite: '#FFFAF0',
    forestgreen: '#228B22',
    gainsboro: '#DCDCDC',
    ghostwhite: '#F8F8FF',
    gold: '#FFD700',
    goldenrod: '#DAA520',
    grey: '#808080',
    greenyellow: '#ADFF2F',
    honeydew: '#F0FFF0',
    hotpink: '#FF69B4',
    indianred: '#CD5C5C',
    indigo: '#4B0082',
    ivory: '#FFFFF0',
    khaki: '#F0E68C',
    lavender: '#E6E6FA',
    lavenderblush: '#FFF0F5',
    lawngreen: '#7CFC00',
    lemonchiffon: '#FFFACD',
    lightblue: '#ADD8E6',
    lightcoral: '#F08080',
    lightcyan: '#E0FFFF',
    lightgoldenrodyellow: '#FAFAD2',
    lightgreen: '#90EE90',
    lightgrey: '#D3D3D3',
    lightpink: '#FFB6C1',
    lightsalmon: '#FFA07A',
    lightseagreen: '#20B2AA',
    lightskyblue: '#87CEFA',
    lightslategray: '#778899',
    lightslategrey: '#778899',
    lightsteelblue: '#B0C4DE',
    lightyellow: '#FFFFE0',
    limegreen: '#32CD32',
    linen: '#FAF0E6',
    magenta: '#FF00FF',
    mediumaquamarine: '#66CDAA',
    mediumblue: '#0000CD',
    mediumorchid: '#BA55D3',
    mediumpurple: '#9370DB',
    mediumseagreen: '#3CB371',
    mediumslateblue: '#7B68EE',
    mediumspringgreen: '#00FA9A',
    mediumturquoise: '#48D1CC',
    mediumvioletred: '#C71585',
    midnightblue: '#191970',
    mintcream: '#F5FFFA',
    mistyrose: '#FFE4E1',
    moccasin: '#FFE4B5',
    navajowhite: '#FFDEAD',
    oldlace: '#FDF5E6',
    olivedrab: '#6B8E23',
    orange: '#FFA500',
    orangered: '#FF4500',
    orchid: '#DA70D6',
    palegoldenrod: '#EEE8AA',
    palegreen: '#98FB98',
    paleturquoise: '#AFEEEE',
    palevioletred: '#DB7093',
    papayawhip: '#FFEFD5',
    peachpuff: '#FFDAB9',
    peru: '#CD853F',
    pink: '#FFC0CB',
    plum: '#DDA0DD',
    powderblue: '#B0E0E6',
    rosybrown: '#BC8F8F',
    royalblue: '#4169E1',
    saddlebrown: '#8B4513',
    salmon: '#FA8072',
    sandybrown: '#F4A460',
    seagreen: '#2E8B57',
    seashell: '#FFF5EE',
    sienna: '#A0522D',
    skyblue: '#87CEEB',
    slateblue: '#6A5ACD',
    slategray: '#708090',
    slategrey: '#708090',
    snow: '#FFFAFA',
    springgreen: '#00FF7F',
    steelblue: '#4682B4',
    tan: '#D2B48C',
    thistle: '#D8BFD8',
    tomato: '#FF6347',
    turquoise: '#40E0D0',
    violet: '#EE82EE',
    wheat: '#F5DEB3',
    whitesmoke: '#F5F5F5',
    yellowgreen: '#9ACD32'
  };


  function getRgbHslContent(styleString) {
    var start = styleString.indexOf('(', 3);
    var end = styleString.indexOf(')', start + 1);
    var parts = styleString.substring(start + 1, end).split(',');
    // add alpha if needed
    if (parts.length != 4 || styleString.charAt(3) != 'a') {
      parts[3] = 1;
    }
    return parts;
  }

  function percent(s) {
    return parseFloat(s) / 100;
  }

  function clamp(v, min, max) {
    return Math.min(max, Math.max(min, v));
  }

  function hslToRgb(parts){
    var r, g, b, h, s, l;
    h = parseFloat(parts[0]) / 360 % 360;
    if (h < 0)
      h++;
    s = clamp(percent(parts[1]), 0, 1);
    l = clamp(percent(parts[2]), 0, 1);
    if (s == 0) {
      r = g = b = l; // achromatic
    } else {
      var q = l < 0.5 ? l * (1 + s) : l + s - l * s;
      var p = 2 * l - q;
      r = hueToRgb(p, q, h + 1 / 3);
      g = hueToRgb(p, q, h);
      b = hueToRgb(p, q, h - 1 / 3);
    }

    return '#' + decToHex[Math.floor(r * 255)] +
        decToHex[Math.floor(g * 255)] +
        decToHex[Math.floor(b * 255)];
  }

  function hueToRgb(m1, m2, h) {
    if (h < 0)
      h++;
    if (h > 1)
      h--;

    if (6 * h < 1)
      return m1 + (m2 - m1) * 6 * h;
    else if (2 * h < 1)
      return m2;
    else if (3 * h < 2)
      return m1 + (m2 - m1) * (2 / 3 - h) * 6;
    else
      return m1;
  }

  var processStyleCache = {};

  function processStyle(styleString) {
    if (styleString in processStyleCache) {
      return processStyleCache[styleString];
    }

    var str, alpha = 1;

    styleString = String(styleString);
    if (styleString.charAt(0) == '#') {
      str = styleString;
    } else if (/^rgb/.test(styleString)) {
      var parts = getRgbHslContent(styleString);
      var str = '#', n;
      for (var i = 0; i < 3; i++) {
        if (parts[i].indexOf('%') != -1) {
          n = Math.floor(percent(parts[i]) * 255);
        } else {
          n = +parts[i];
        }
        str += decToHex[clamp(n, 0, 255)];
      }
      alpha = +parts[3];
    } else if (/^hsl/.test(styleString)) {
      var parts = getRgbHslContent(styleString);
      str = hslToRgb(parts);
      alpha = parts[3];
    } else {
      str = colorData[styleString] || styleString;
    }
    return processStyleCache[styleString] = {color: str, alpha: alpha};
  }

  var DEFAULT_STYLE = {
    style: 'normal',
    variant: 'normal',
    weight: 'normal',
    size: 10,
    family: 'sans-serif'
  };

  // Internal text style cache
  var fontStyleCache = {};

  function processFontStyle(styleString) {
    if (fontStyleCache[styleString]) {
      return fontStyleCache[styleString];
    }

    var el = document.createElement('div');
    var style = el.style;
    try {
      style.font = styleString;
    } catch (ex) {
      // Ignore failures to set to invalid font.
    }

    return fontStyleCache[styleString] = {
      style: style.fontStyle || DEFAULT_STYLE.style,
      variant: style.fontVariant || DEFAULT_STYLE.variant,
      weight: style.fontWeight || DEFAULT_STYLE.weight,
      size: style.fontSize || DEFAULT_STYLE.size,
      family: style.fontFamily || DEFAULT_STYLE.family
    };
  }

  function getComputedStyle(style, element) {
    var computedStyle = {};

    for (var p in style) {
      computedStyle[p] = style[p];
    }

    // Compute the size
    var canvasFontSize = parseFloat(element.currentStyle.fontSize),
        fontSize = parseFloat(style.size);

    if (typeof style.size == 'number') {
      computedStyle.size = style.size;
    } else if (style.size.indexOf('px') != -1) {
      computedStyle.size = fontSize;
    } else if (style.size.indexOf('em') != -1) {
      computedStyle.size = canvasFontSize * fontSize;
    } else if(style.size.indexOf('%') != -1) {
      computedStyle.size = (canvasFontSize / 100) * fontSize;
    } else if (style.size.indexOf('pt') != -1) {
      computedStyle.size = fontSize / .75;
    } else {
      computedStyle.size = canvasFontSize;
    }

    // Different scaling between normal text and VML text. This was found using
    // trial and error to get the same size as non VML text.
    computedStyle.size *= 0.981;

    return computedStyle;
  }

  function buildStyle(style) {
    return style.style + ' ' + style.variant + ' ' + style.weight + ' ' +
        style.size + 'px ' + style.family;
  }

  var lineCapMap = {
    'butt': 'flat',
    'round': 'round'
  };

  function processLineCap(lineCap) {
    return lineCapMap[lineCap] || 'square';
  }

  /**
   * This class implements CanvasRenderingContext2D interface as described by
   * the WHATWG.
   * @param {HTMLElement} canvasElement The element that the 2D context should
   * be associated with
   */
  function CanvasRenderingContext2D_(canvasElement) {
    this.m_ = createMatrixIdentity();

    this.mStack_ = [];
    this.aStack_ = [];
    this.currentPath_ = [];

    // Canvas context properties
    this.strokeStyle = '#000';
    this.fillStyle = '#000';

    this.lineWidth = 1;
    this.lineJoin = 'miter';
    this.lineCap = 'butt';
    this.miterLimit = Z * 1;
    this.globalAlpha = 1;
    this.font = '10px sans-serif';
    this.textAlign = 'left';
    this.textBaseline = 'alphabetic';
    this.canvas = canvasElement;

    var cssText = 'width:' + canvasElement.clientWidth + 'px;height:' +
        canvasElement.clientHeight + 'px;overflow:hidden;position:absolute';
    var el = canvasElement.ownerDocument.createElement('div');
    el.style.cssText = cssText;
    canvasElement.appendChild(el);

    var overlayEl = el.cloneNode(false);
    // Use a non transparent background.
    overlayEl.style.backgroundColor = 'red';
    overlayEl.style.filter = 'alpha(opacity=0)';
    canvasElement.appendChild(overlayEl);

    this.element_ = el;
    this.arcScaleX_ = 1;
    this.arcScaleY_ = 1;
    this.lineScale_ = 1;
  }

  var contextPrototype = CanvasRenderingContext2D_.prototype;
  contextPrototype.clearRect = function() {
    if (this.textMeasureEl_) {
      this.textMeasureEl_.removeNode(true);
      this.textMeasureEl_ = null;
    }
    this.element_.innerHTML = '';
  };

  contextPrototype.beginPath = function() {
    // TODO: Branch current matrix so that save/restore has no effect
    //       as per safari docs.
    this.currentPath_ = [];
  };

  contextPrototype.moveTo = function(aX, aY) {
    var p = getCoords(this, aX, aY);
    this.currentPath_.push({type: 'moveTo', x: p.x, y: p.y});
    this.currentX_ = p.x;
    this.currentY_ = p.y;
  };

  contextPrototype.lineTo = function(aX, aY) {
    var p = getCoords(this, aX, aY);
    this.currentPath_.push({type: 'lineTo', x: p.x, y: p.y});

    this.currentX_ = p.x;
    this.currentY_ = p.y;
  };

  contextPrototype.bezierCurveTo = function(aCP1x, aCP1y,
                                            aCP2x, aCP2y,
                                            aX, aY) {
    var p = getCoords(this, aX, aY);
    var cp1 = getCoords(this, aCP1x, aCP1y);
    var cp2 = getCoords(this, aCP2x, aCP2y);
    bezierCurveTo(this, cp1, cp2, p);
  };

  // Helper function that takes the already fixed cordinates.
  function bezierCurveTo(self, cp1, cp2, p) {
    self.currentPath_.push({
      type: 'bezierCurveTo',
      cp1x: cp1.x,
      cp1y: cp1.y,
      cp2x: cp2.x,
      cp2y: cp2.y,
      x: p.x,
      y: p.y
    });
    self.currentX_ = p.x;
    self.currentY_ = p.y;
  }

  contextPrototype.quadraticCurveTo = function(aCPx, aCPy, aX, aY) {
    // the following is lifted almost directly from
    // http://developer.mozilla.org/en/docs/Canvas_tutorial:Drawing_shapes

    var cp = getCoords(this, aCPx, aCPy);
    var p = getCoords(this, aX, aY);

    var cp1 = {
      x: this.currentX_ + 2.0 / 3.0 * (cp.x - this.currentX_),
      y: this.currentY_ + 2.0 / 3.0 * (cp.y - this.currentY_)
    };
    var cp2 = {
      x: cp1.x + (p.x - this.currentX_) / 3.0,
      y: cp1.y + (p.y - this.currentY_) / 3.0
    };

    bezierCurveTo(this, cp1, cp2, p);
  };

  contextPrototype.arc = function(aX, aY, aRadius,
                                  aStartAngle, aEndAngle, aClockwise) {
    aRadius *= Z;
    var arcType = aClockwise ? 'at' : 'wa';

    var xStart = aX + mc(aStartAngle) * aRadius - Z2;
    var yStart = aY + ms(aStartAngle) * aRadius - Z2;

    var xEnd = aX + mc(aEndAngle) * aRadius - Z2;
    var yEnd = aY + ms(aEndAngle) * aRadius - Z2;

    // IE won't render arches drawn counter clockwise if xStart == xEnd.
    if (xStart == xEnd && !aClockwise) {
      xStart += 0.125; // Offset xStart by 1/80 of a pixel. Use something
                       // that can be represented in binary
    }

    var p = getCoords(this, aX, aY);
    var pStart = getCoords(this, xStart, yStart);
    var pEnd = getCoords(this, xEnd, yEnd);

    this.currentPath_.push({type: arcType,
                           x: p.x,
                           y: p.y,
                           radius: aRadius,
                           xStart: pStart.x,
                           yStart: pStart.y,
                           xEnd: pEnd.x,
                           yEnd: pEnd.y});

  };

  contextPrototype.rect = function(aX, aY, aWidth, aHeight) {
    this.moveTo(aX, aY);
    this.lineTo(aX + aWidth, aY);
    this.lineTo(aX + aWidth, aY + aHeight);
    this.lineTo(aX, aY + aHeight);
    this.closePath();
  };

  contextPrototype.strokeRect = function(aX, aY, aWidth, aHeight) {
    var oldPath = this.currentPath_;
    this.beginPath();

    this.moveTo(aX, aY);
    this.lineTo(aX + aWidth, aY);
    this.lineTo(aX + aWidth, aY + aHeight);
    this.lineTo(aX, aY + aHeight);
    this.closePath();
    this.stroke();

    this.currentPath_ = oldPath;
  };

  contextPrototype.fillRect = function(aX, aY, aWidth, aHeight) {
    var oldPath = this.currentPath_;
    this.beginPath();

    this.moveTo(aX, aY);
    this.lineTo(aX + aWidth, aY);
    this.lineTo(aX + aWidth, aY + aHeight);
    this.lineTo(aX, aY + aHeight);
    this.closePath();
    this.fill();

    this.currentPath_ = oldPath;
  };

  contextPrototype.createLinearGradient = function(aX0, aY0, aX1, aY1) {
    var gradient = new CanvasGradient_('gradient');
    gradient.x0_ = aX0;
    gradient.y0_ = aY0;
    gradient.x1_ = aX1;
    gradient.y1_ = aY1;
    return gradient;
  };

  contextPrototype.createRadialGradient = function(aX0, aY0, aR0,
                                                   aX1, aY1, aR1) {
    var gradient = new CanvasGradient_('gradientradial');
    gradient.x0_ = aX0;
    gradient.y0_ = aY0;
    gradient.r0_ = aR0;