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Android-自定義View前傳-View的三大流程-Layout

defs llc 由於 就是 ready views spec protect wro

Android-自定義View前傳-View的三大流程-Layout

參考

  • 《Android開發藝術探索》
  • https://github.com/hongyangAndroid/FlowLayout

寫在前頭

在之前的文章中 , 我們學習了Android View的 Measure的流程, 本篇文章來學習一下View的 Layout 的過程。 學完了這一篇文章後,我們可以嘗試自己去自定義一個自己的Layout。

Overview

我對於Layout過程的理解:Layout的過程就是給Child安家的過程

Layout的過程主要是放在 ViewGroup 中的,ViewGroup不僅需要定位自己,還需要定位Child。

View和ViewGroup

Layout流程的起點也是在 ViewRootImpl 中的 performTraversals 方法中。

private void performLayout(WindowManager.LayoutParams lp, int desiredWindowWidth,
        int desiredWindowHeight) {
    mLayoutRequested = false;
    mScrollMayChange = true;
    mInLayout = true;
    final View host = mView;
    if (host == null) {
        return;
    }

    try {
        //首先調用了host的layout方法 host = mView = DecorView
        host.layout(0, 0, host.getMeasuredWidth(), host.getMeasuredHeight());
        //....
    }

我們接著來看View的layout方法

public void layout(int l, int t, int r, int b) {
    if ((mPrivateFlags3 & PFLAG3_MEASURE_NEEDED_BEFORE_LAYOUT) != 0) {
        onMeasure(mOldWidthMeasureSpec, mOldHeightMeasureSpec);
        mPrivateFlags3 &= ~PFLAG3_MEASURE_NEEDED_BEFORE_LAYOUT;
    }

    int oldL = mLeft;
    int oldT = mTop;
    int oldB = mBottom;
    int oldR = mRight;
    //調用 setOpticalFrame或者 setFrame 來確定自己的位置
    boolean changed = isLayoutModeOptical(mParent) ?
            setOpticalFrame(l, t, r, b) : setFrame(l, t, r, b);

    if (changed || (mPrivateFlags & PFLAG_LAYOUT_REQUIRED) == PFLAG_LAYOUT_REQUIRED) {、
        //調用onLayout
        onLayout(changed, l, t, r, b);
        //.....
}



protected boolean setFrame(int left, int top, int right, int bottom) {
    boolean changed = false;

    if (mLeft != left || mRight != right || mTop != top || mBottom != bottom) {
        changed = true;

        // Remember our drawn bit
        int drawn = mPrivateFlags & PFLAG_DRAWN;

        int oldWidth = mRight - mLeft;
        int oldHeight = mBottom - mTop;
        int newWidth = right - left;
        int newHeight = bottom - top;
        boolean sizeChanged = (newWidth != oldWidth) || (newHeight != oldHeight);

        // Invalidate our old position
        invalidate(sizeChanged);
        //確定4個點
        //這四個點一旦確定了那麽View在ViewGroup中的位置也就確定了
        mLeft = left;
        mTop = top;
        mRight = right;
        mBottom = bottom;
        
        mRenderNode.setLeftTopRightBottom(mLeft, mTop, mRight, mBottom);
        //......

View的 layout 方法主要是做了:

  1. 通過 setFrame 確定了自己的位置,一篇Left,Top,Right,Bottom這幾個值確定了,那麽View的位置也就確定了。
  2. 緊接著調用了onLayout 方法。

LinearLayout的onLayout

View是不需要實現onLayout方法的,只用ViewGroup才需要實現。由於各種ViewGroup的布局方式的不同,無法統一,所以ViewGroup也並沒有實現onLayout. 而是將onLayout的過程放到了子類中。我們還是通過 LinearLayout 來學習。

@Override
protected void onLayout(boolean changed, int l, int t, int r, int b) {
    if (mOrientation == VERTICAL) {
        layoutVertical(l, t, r, b);
    } else {
        layoutHorizontal(l, t, r, b);
    }
}

onLayout根據 Orientation 屬性來調用 layoutVertical 或者 layoutHorizontal

void layoutVertical(int left, int top, int right, int bottom) {
    final int paddingLeft = mPaddingLeft;

    int childTop;
    int childLeft;

    // Where right end of child should go
    final int width = right - left;
    int childRight = width - mPaddingRight;

    // Space available for child
    //獲取Child可用的空間
    int childSpace = width - paddingLeft - mPaddingRight;
    //Child的Group
    final int count = getVirtualChildCount();

    final int majorGravity = mGravity & Gravity.VERTICAL_GRAVITY_MASK;
    final int minorGravity = mGravity & Gravity.RELATIVE_HORIZONTAL_GRAVITY_MASK;
    //根據Gravity確定初始的childTop
    switch (majorGravity) {
       case Gravity.BOTTOM:
           // mTotalLength contains the padding already
           childTop = mPaddingTop + bottom - top - mTotalLength;
           break;

           // mTotalLength contains the padding already
       case Gravity.CENTER_VERTICAL:
           childTop = mPaddingTop + (bottom - top - mTotalLength) / 2;
           break;

       case Gravity.TOP:
       default:
           childTop = mPaddingTop;
           break;
    }
    //LayoutView
    //遍歷
    for (int i = 0; i < count; i++) {
        final View child = getVirtualChildAt(i);
        if (child == null) {
            childTop += measureNullChild(i);
        } else if (child.getVisibility() != GONE) {//過濾Child的Visibility是GONE的情況
            //獲取Child的大小
            final int childWidth = child.getMeasuredWidth();
            final int childHeight = child.getMeasuredHeight();
            //獲取LP
            final LinearLayout.LayoutParams lp =
                    (LinearLayout.LayoutParams) child.getLayoutParams();

            int gravity = lp.gravity;
            if (gravity < 0) {
                gravity = minorGravity;
            }
            final int layoutDirection = getLayoutDirection();
            final int absoluteGravity = Gravity.getAbsoluteGravity(gravity, layoutDirection);
            //處理Child的Gravity
            switch (absoluteGravity & Gravity.HORIZONTAL_GRAVITY_MASK) {
                //水平居中
                case Gravity.CENTER_HORIZONTAL:
                    childLeft = paddingLeft + ((childSpace - childWidth) / 2)
                            + lp.leftMargin - lp.rightMargin;
                    break;
                //居右
                case Gravity.RIGHT:
                    childLeft = childRight - childWidth - lp.rightMargin;
                    break;

                case Gravity.LEFT:
                default:
                    childLeft = paddingLeft + lp.leftMargin;
                    break;
            }
            //childTop 加上 Divider
            if (hasDividerBeforeChildAt(i)) {
                childTop += mDividerHeight;
            }
            //加上Margin
            childTop += lp.topMargin;
            
            //調用Child的layout方法
            setChildFrame(child, childLeft, childTop + getLocationOffset(child),
                    childWidth, childHeight);
            childTop += childHeight + lp.bottomMargin + getNextLocationOffset(child);

            i += getChildrenSkipCount(child, i);
        }
    }
}

private void setChildFrame(View child, int left, int top, int width, int height) {
    child.layout(left, top, left + width, top + height);
}

上面的代碼還是比較清晰的,首先是有一個childTop變量,來確定child與ViewGroup頂部的距離,通過不斷的遍歷Child然後不斷增加childTop的值,這樣就實現了LinearLayout的垂直布局的效果。當然其中也有處理LinearLayout和Child的Gravity的過程。

FlowLayout

通過學習LinearLayout的Layout的過程,發現其實Layout的過程就是確定View的Left,Top,Right,Bottom 4個值的過程,學習了 MeasureLayout 的過程以後,我們就已經可以著手做一個自己的Layout了,這裏我選的是模仿 hongyang大神的FlowLayout。效果圖如下:

技術分享圖片

package layout

import android.annotation.SuppressLint
import android.content.Context
import android.util.AttributeSet
import android.view.View
import android.view.ViewGroup

/**
 * Created by ShyCoder on 2019/1/16.
 */
class MyFlowLayout(context: Context?, attrs: AttributeSet?, defStyleAttr: Int)
    : ViewGroup(context, attrs, defStyleAttr) {
    constructor(context: Context?, attributeSet: AttributeSet?) : this(context, attributeSet, 0)

    constructor(context: Context?) : this(context, null)

    init {

    }

    /**
     * 存貯所有的View根據行來存貯
     * */
    private val mAllViews = mutableListOf<List<View>>()

    /**
     * 存貯每一行View的高度
     * */
    private val mHeightList = mutableListOf<Int>()


    override fun onMeasure(widthMeasureSpec: Int, heightMeasureSpec: Int) {
        //從MeasureSpec獲取Mode和Size
        val widthMode = MeasureSpec.getMode(widthMeasureSpec)
        val widthSize = MeasureSpec.getMode(widthMeasureSpec)
        val heightMode = MeasureSpec.getMode(heightMeasureSpec)
        val heightSize = MeasureSpec.getMode(heightMeasureSpec)

        //計算Wrap_content的情況
        var totalHeight = 0//總高度
        var totalWidth = 0//總寬度

        var lineWidth = 0//當前行的寬度
        var lineHeight = 0//當前行的高度

        val viewCount = childCount

        for (i in 0.until(viewCount)) {
            val child = getChildAt(i)
            //如果是GONE狀態不用測量
            if (child.visibility == View.GONE) {
                continue
            }
            //測量Child
            measureChild(child, widthMeasureSpec, heightMeasureSpec)
            val lp = child.layoutParams as MarginLayoutParams

            //計算child的width = 測量後寬度+左右的兩個Margin
            val childWidth = child.measuredWidth + lp.leftMargin + lp.rightMargin
            //計算child的Height = 測量後高度 + 上下兩個Margin
            val childHeight = child.measuredHeight + lp.bottomMargin + lp.topMargin

            //需要換行時候的處理方式
            //如果已有的行寬+當前child的寬度> FlowLayout的寬度(減去左右的Padding)
            if (childWidth + lineWidth > widthSize - this.paddingLeft + this.paddingRight) {
                totalWidth = Math.max(totalWidth, lineWidth)
                lineWidth = childWidth
                totalHeight += lineHeight
                lineHeight = childHeight
            } else {//如果不需要換行增加行寬
                lineWidth += childWidth
                //獲取最大高度
                lineHeight = Math.max(lineHeight, childHeight)
            }
            //最後一個View
            if (i == viewCount - 1) {
                totalWidth = Math.max(totalWidth, lineWidth)
                totalHeight += lineHeight
            }
        }
        this.setMeasuredDimension(
                //如果MeasureSpec的Mode是EXACTLY 的話,測量後大小等會傳進來的測量大小,
                //否則則是我們自己計算的大小
                if (widthMode == MeasureSpec.EXACTLY) widthSize else totalWidth,
                if (heightMode == MeasureSpec.EXACTLY) heightSize else totalHeight
        )
    }

    override fun onLayout(changed: Boolean, l: Int, t: Int, r: Int, b: Int) {
        this.mAllViews.clear()
        this.mHeightList.clear()

        val viewCount = this.childCount

        var lineHeight = 0
        var lineWidth = 0

        var lineViews = mutableListOf<View>()

        for (i in 0.until(viewCount)) {
            val child = this.getChildAt(i)
            if (child.visibility == View.GONE) {
                continue
            }
            val lp = child.layoutParams as MarginLayoutParams

            val childWidth = child.measuredWidth + lp.leftMargin + lp.rightMargin
            val childHeight = child.measuredHeight + lp.topMargin + lp.bottomMargin

            //行上無法繼續放置View
            if (childWidth + lineWidth > this.width - this.paddingLeft - this.paddingRight) {
                //添加line height
                mHeightList.add(lineHeight)
                lineWidth = 0
                //添加正行的View到集合中
                this.mAllViews.add(lineViews)
                lineViews = mutableListOf()

            }
            //區當前行的View的最大高度
            lineHeight = StrictMath.max(lineHeight, childHeight)
            lineWidth += childWidth
            //向行上添加View
            lineViews.add(child)
        }

        //進行Layout
        var left = this.paddingLeft
        var top = this.paddingTop

        for (i in 0.until(this.mAllViews.size)) {
            val lineViews = mAllViews[i]
            val lineHeight = mHeightList[i]
            left = this.paddingLeft

            for (j in 0.until(lineViews.size)) {
                val child = lineViews[j]
                val lp = child.layoutParams as MarginLayoutParams

                //view的四個邊
                val l = left + lp.leftMargin
                val t = top + lp.topMargin
                val r = l + child.measuredWidth
                val b = t + child.measuredHeight

                //調用Child的Layout方法
                child.layout(l, t, r, b)

                left += child.measuredWidth + lp.leftMargin + lp.rightMargin
            }
            top += lineHeight
        }
    }
}

在onMeasure對wrap_content的情況進行了處理,計算出所需要的大小。

在onLayout方法中,首先計算出每一行的高度並存儲和獲取每一行的View的List進行存儲,當這些都計算完之後,進行layout操作。

在layout操作的時候,首先是在同一行上的View的top是統一的,每當這一行的View處理完成之後,就執行換行的操作,即增加view的大小。

寫在最後

本篇文章就到此結束了,Layout的過程還是相對簡單的,在下一篇文章呢,我們將會學習View的最後一個流程 Draw 流程。

Android-自定義View前傳-View的三大流程-Layout