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Unity在一個父物體下例項化子物體

    public GameObject  hj5;
    public GameObject  hj10;
    private GameObject GetHand;
    private GameObject szhj5;

    private GameObject szhj10;

   public  void  ShowSZHJ(bool sz5)
    {
        GetHand = GameObject.Find("ARCamera");
        if(sz5)
        {
        szhj5 = Instantiate(hj5);
        szhj5.transform.parent = GetHand.transform;
        szhj5.transform.localPosition = new Vector3(0, 0, 8);
        }
        if(!sz5)
        {
            szhj10 = Instantiate(hj10);
            szhj10.transform.parent = GetHand.transform;
            szhj10.transform.localPosition = new Vector3(0, 0, 3 );
        }
    }