Unity ——UGUI 通過搖桿控制角色移動
阿新 • • 發佈:2019-02-02
測試結束後,大家就會對這些介面方法有一些初步的瞭解。
using UnityEngine; using UnityEngine.EventSystems; // UGUI提供了一些用來操作控制元件的一些方法, 這些方法是以回撥的形式提供的 // 通過介面回撥來實現的 /* * IPointerEnterHandler void OnPointerEnter(PointerEventData eventData) * IPointerExitHandler void OnPointerExit(PointerEventData eventData) * * IPointerDownHandler void OnPointerDown(PointerEventData eventData) * IPointerUpHandler void OnPointerUp(PointerEventData eventData) * IPointerClickHandler void OnPointerClick(PointerEventData eventData) * * IBeginDragHandler void OnBeginDrag(PointerEventData eventData) * IDragHandler void OnDrag(PointerEventData eventData) * IEndDragHandler void OnEndDrag(PointerEventData eventData) */ public class UGUICallBack : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler, IPointerDownHandler, IPointerUpHandler, IPointerClickHandler, IBeginDragHandler, IDragHandler, IEndDragHandler { /// <summary> /// 當滑鼠滑入控制元件的範圍 /// </summary> /// <param name="eventData"></param> public void OnPointerEnter(PointerEventData eventData) { Debug.Log("滑鼠劃入"); } /// <summary> /// 當滑鼠離開控制元件的範圍 /// </summary> /// <param name="eventData"></param> public void OnPointerExit(PointerEventData eventData) { Debug.Log("滑鼠離開"); } /// <summary> /// 當滑鼠在控制元件範圍內按下 /// </summary> /// <param name="eventData"></param> public void OnPointerDown(PointerEventData eventData) { Debug.Log("滑鼠按下"); } /// <summary> /// 當滑鼠在控制元件範圍內擡起 /// </summary> /// <param name="eventData"></param> public void OnPointerUp(PointerEventData eventData) { Debug.Log("滑鼠擡起"); } /// <summary> /// 當滑鼠在控制元件範圍內點選 /// </summary> /// <param name="eventData"></param> public void OnPointerClick(PointerEventData eventData) { Debug.Log("滑鼠點選"); } /// <summary> /// 當滑鼠開始拖拽 /// </summary> /// <param name="eventData"></param> public void OnBeginDrag(PointerEventData eventData) { Debug.Log("開始拖拽"); } /// <summary> /// 當滑鼠拖拽過程中 /// </summary> /// <param name="eventData"></param> public void OnDrag(PointerEventData eventData) { Debug.Log("拖拽中"); } /// <summary> /// 當拖拽完成 /// </summary> /// <param name="eventData"></param> public void OnEndDrag(PointerEventData eventData) { Debug.Log("拖拽完成"); } }