1. 程式人生 > >程式設計師表白程式,開放原始碼,不斷更新

程式設計師表白程式,開放原始碼,不斷更新

這是我為自己寫的一款表白的程式,幾經努力把它完成為一個完整的程式,這是我準備完成的程式之愛系列第一輯,希望能多做幾輯吧。

原始碼地址:https://github.com/wuxia2001/mylove.git

APK地址:http://zhushou.360.cn/detail/index/soft_id/1380324

(很久沒更新這個軟體了,因為很生氣,我把這個軟體放到了安卓市場裡,然後居然被人給冒領了,然後怎麼都弄不回來了,也不能再更新了,很生氣,所以,請各位看官不要下載安卓市場的那個,下載360市場的吧。一直以來收到了很多的建議,比如太花俏,比如想再加個相簿介面啊,最近準備重新再修改一番啦。)

先上圖吧

                            



一共三個主介面和一個設定介面,主介面都是用surfaceview畫出來的。三個介面都是自己設計的,作為一個程式設計師,非美工,就不要對我的美術素養太苛刻了哈!

每個介面都有底層背景,加背景的方法:

 //外面加背景 
l1.setBackgroundResource(R.drawable.q2);

//Surfaceview做設定
//透明
setZOrderOnTop(true);
holder.setFormat(PixelFormat.TRANSPARENT); 

第一個介面,楚楚這兩個字是用愛心一點點漸現出來的,在這裡,畫出字有兩種方法,第一種,是我用awt

得到的字的座標,然後儲存在檔案裡,再從檔案裡讀出座標,從而畫出字。

生成座標的程式碼如下,這部分程式碼只能在電腦上執行,不能移植到手機端,所以這種方法只能用來顯示事先設計好的字,但這種方法寫出來的字效果去很好。程式碼如下

/**
	 * 要寫的字,我這裡只試過單字,要儲存的檔名,字型,調整X和Y位置,寬和高
	 * @param zi
	 * @param filename
	 * @param font
	 * @param outx
	 * @param outy
	 * @param w
	 * @param h
	 */
	public static void zi(String zi, String filename, Font font,
			int outx,int outy,int w,int h){
		try
		{
			//張 黑體,30號字。w40 h 29 array_zhang
			//晚 黑體 30 
			//I 宋體 30號。 w12 h24 array_I
			//U 宋體 30 號粗 w17 h24 array_U
			//Font font = new Font("黑體", Font.PLAIN, 30);
			
			AffineTransform at = new AffineTransform();
			FontRenderContext frc = new FontRenderContext(at, true, true);
			GlyphVector gv = font.createGlyphVector(frc, zi); // 要顯示的文字
			Shape shape = gv.getOutline(outx,outy);
			int weith = w;
			int height = h;
			boolean[][] view = new boolean[weith][height];
			for (int i = 0; i < weith; i++)
			{
				for (int j = 0; j < height; j++)
				{
					if (shape.contains(i, j))
					{
						view[i][j] = true;
					} else
					{
						view[i][j] = false;
					}
					//if(i == 7 && j>=3 && j<=6) view[i][j] = true;
					//if(i == 6 && j == 8) view[i][j] = true;
				}
			}
			for (int j = 0; j < height; j++)
			{
				for (int i = 0; i < weith; i++)
				{
					if (view[i][j])
					{
						System.out.print("@");// 替換成你喜歡的圖案
					} else
					{
						System.out.print(" ");
					}
				}
				System.out.println();
			}
			
			File file = new File(filename);  //存放陣列資料的檔案			 
			  FileWriter out = new FileWriter(file);  //檔案寫入流			 
			  //將陣列中的資料寫入到檔案中。每行各資料之間TAB間隔
			  for(int j=0;j<height;j++){
			   for(int i=0;i<weith;i++){
				   if(view[i][j])	
					   out.write(1+"b");
				   else out.write(0+"b");
			   }
			   out.write("n");
			  }
			  out.close();
		} catch (Exception e)
		{
			e.printStackTrace();
		}
	}

直接進行呼叫 zi("楚","array_chu.txt",font,-1,17,20,20);就可以得座標。

在手機端讀出來並寫出來的程式碼如下:


// 花 type 1為花,2為愛心
	/**
	 * 開始x,開始Y座標,字的寬,高,檔名字,放大倍數,type為圖片種類
	 * @param stx
	 * @param sty
	 * @param w
	 * @param h
	 * @param filename
	 * @param beishu
	 * @param type
	 */
	public void show_I(int stx, int sty, int w, int h, String filename,
			int beishu, int type) {
		int startx = stx, starty = sty;
		try {
			int weith = w;
			int height = h;
			boolean[][] arr = new boolean[weith][height]; // 插入的陣列
			String file = filename;
			InputStream ins = Util.init().getAssetsInputStream(mContext, file);
			BufferedReader in = new BufferedReader(new InputStreamReader(ins)); //
			String line; // 一行資料
			int row = 0;
			// 逐行讀取,並將每個陣列放入到陣列中
			StringBuilder sb = new StringBuilder();
			while ((line = in.readLine()) != null) {
				sb.append(line);
			}
			System.out.println(sb.toString());
			in.close();
			String all = sb.toString();
			String[] all_a = all.split("n");
			//先得到座標
			for (int i = 0; i < all_a.length; i++) {
				String[] all_b = all_a[i].split("b");
				System.out.println();
				for (int j = 0; j < all_b.length; j++) {
					if (all_b[j].equals("0")) {
						arr[j][i] = false;
					} else
						arr[j][i] = true;
				}
			}
			int bei = beishu;
			int dis = 25;
			int old_num = -1;
			for (int j = 0; j < height && !isallstop; j++) {
				for (int i = 0; i <= weith && !isallstop; i++) {
					//一定要sleep,要不然其他執行緒畫不了東西
					Thread.sleep(25);
					Random rm = new Random();
					Bitmap bitmap = null;
					int num = 0;
					if (type == 1) {
						num = rm.nextInt(heart_all.length - 1);
						bitmap = bitmapcache
								.getBitmap(heart_all[num], mContext);
					} else if (type == 2) {
						bitmap = bitmapcache.getBitmap(R.drawable.love,
								mContext);
					}
					int bw = bitmap.getWidth();
					int bh = bitmap.getHeight();
					if (i >= weith  && !isallstop) {
					

					synchronized (holder) {
						Canvas c = null;
						try {
							float xx = (float) i;
							float yy = (float) j;
							//不要輕易去鎖定整個螢幕
							c = holder.lockCanvas(new Rect(startx + (int) xx
									* bei, starty + (int) yy * bei,
									startx + (int) xx * bei + dis, starty
											+ (int) yy * bei + dis));

							// c = holder.lockCanvas();
							Paint p = new Paint(); // 建立畫筆
							p.setColor(Color.RED);
							//下面這段是保證雙緩衝能都畫上東西,從而不會閃爍
							if (i > 0 && !isallstop) {
								int xx_b = i - 1;
								int yy_b = j;
								if (arr[xx_b][yy_b]) {
									if (old_num != -1) {
										if (type == 1)
											c.drawBitmap(bitmapcache.getBitmap(
													heart_all[old_num],
													mContext), startx + xx_b
													* bei, starty + yy_b * bei,
													p);
										else if (type == 2) {
											c.drawBitmap(bitmapcache.getBitmap(
													R.drawable.love, mContext),
													startx + xx_b * bei, starty
															+ yy_b * bei, p);
										}
									}
								}
							}
							if (arr[i][j] && !isallstop) {
								c.drawBitmap(bitmap, startx + xx * bei, starty
										+ yy * bei, p);
							}
							old_num = num;
						} catch (Exception e) {
							e.printStackTrace();
						} finally {
							try{
								if (c != null){
								<span style="white-space:pre">	</span>holder.unlockCanvasAndPost(c);// 結束鎖定畫圖,並提交改變。
								}
							}catch(Exception e){
								e.printStackTrace();
							}
						}
					}					
				}
			}

		} catch (Exception e) {
			e.printStackTrace();
		}

	}

第二種方法就是點陣字符集,我程式中,如果設定的字不是內定的那寥寥幾個,就會用點陣字元,點陣字元分16*1624*2432*3248*48,我程式碼裡有前三種,每種字型又分為黑體宋體楷體等幾種,在經過每一種嘗試後,我最終選擇的24HZKS,程式碼裡每一種都有程式碼,大家也可以對每種進行測試,如果只要適應一款解析度的話,會有更好的適配字型,我這是為了適應大多數的解析度選的這種。24*24的程式碼如下,

public class Font24 {
	private Context context;
	public Font24(Context context){
		this.context = context;
	}
	
    private final static int[] mask = {128, 64, 32, 16, 8, 4, 2, 1};
    private final static String ENCODE = "GB2312";
    private final static String ZK16 = "Hzk24s";
    
    private boolean[][] arr;
    int all_16_32 = 24;
    int all_2_4 = 3;
    int all_32_128 = 72;
    public boolean[][] drawString(String str){
    	  byte[] data = null;
          int[] code = null;
          int byteCount;//到點陣資料的第幾個位元組了
          int lCount;//控制列
          
          arr = new boolean[all_16_32][all_16_32]; // 插入的陣列
          //g.setColor(color);
          for(int i = 0;i < str.length();i ++){
              if(str.charAt(i) < 0x80){//非中文
                  //g.drawString(str.substring(i,i+1),x+(i<<4),y,0);
                  continue;
              }
              code = getByteCode(str.substring(i,i+1));
              data = read(code[0],code[1]);
              byteCount = 0;
              for(int line = 0;line < all_16_32;line ++){
                  lCount = 0;
                  for(int k = 0;k < all_2_4;k ++){
                      for(int j = 0;j < 8;j ++){
                         // if((data[byteCount]&mask[j])==mask[j]){
                    	   if (((data[byteCount] >> (7 - j)) & 0x1) == 1) {
                    		   arr[line][lCount] = true;
                        	  System.out.print("@");                          
                          }else{
                        	  System.out.print(" ");
                        	  arr[line][lCount] = false;
                          }
                          lCount++;
                      }
                      byteCount ++;
                  }
                  System.out.println();
              }
          }
          return arr;
    }
         
    /**
     *讀取文字資訊
     *@param areaCode 區碼
     *@param posCode 位碼
     *@return 文字資料
     */
    protected byte[] read(int areaCode,int posCode){
        byte[] data = null;
        try{
            int area = areaCode-0xa0;//獲得真實區碼
            int pos  = posCode-0xa0;//獲得真實位碼
            
            //InputStream in = getClass().getResourceAsStream(ZK32);
            InputStream in = Util.init().getAssetsInputStream(context, ZK16);
            long offset = all_32_128*((area-1)*94+pos-1);
            in.skip(offset);
            data = new byte[all_32_128];
            in.read(data,0,all_32_128);
            in.close();
        }catch(Exception ex){
        }
        return data;
    }
    
    /**
     *獲得文字的區位碼
     *@param str
     *@return int[2]
     */
    protected int[] getByteCode(String str){
        int[] byteCode = new int[2];
        try{
            byte[] data = str.getBytes(ENCODE);
            byteCode[0] = data[0] < 0?256+data[0]:data[0];
            byteCode[1] = data[1] < 0?256+data[1]:data[1];
        }catch(Exception ex){
        	ex.printStackTrace();
        }
        return byteCode;
    }
    
}

這段程式碼可以得到字型的座標,1632的就是

int all_16_32 = 24;
int all_2_4 = 3;
int all_32_128 = 72;

三個引數不一樣而己。

用座標系畫字大體差不多,程式碼如下

/**
	 * 16/24/32,要寫的字元,開始的x,y,倍數,花或愛心
	 * @param font_kind
	 * @param s
	 * @param stx
	 * @param sty
	 * @param beishu
	 * @param type
	 */
	public void show_font16_24_32(int font_kind,String s, int stx, int sty, 
			int beishu, int type) {
		boolean[][] arr = null;
		int weith = 16;
		int height = 16;
		if(font_kind == 16){
			weith = 16;
			height = 16;
			arr = new boolean[weith][height];
			Font16 font16 = new Font16(mContext);
			arr = font16.drawString(s);
		}else if(font_kind == 24){
			weith = 24;
			height = 24;
			arr = new boolean[weith][height];
			Font24 font24 = new Font24(mContext);
			arr = font24.drawString(s);
		}else {
			weith = 32;
			height = 32;
			arr = new boolean[weith][height];
			Font32 font32 = new Font32(mContext);
			arr = font32.drawString(s);
		}
				
		int startx = stx, starty = sty;		
		int bei = beishu;
		int old_num = -1;
		int lCount;// 控制列
		for (int i = 0; i < weith && !isallstop; i++) {
			for (int j = 0; j < height && !isallstop; j++) {
				try {
					Thread.sleep(25);
				} catch (InterruptedException e1) {
					// TODO 自動生成的 catch 塊
					e1.printStackTrace();
				}
				float xx = (float) j;
				float yy = (float) i;
				if (arr[i][j] && !isallstop) {

					Random rm = new Random();
					Bitmap bitmap = null;
					int num = 0;
					if (type == 1) {
						num = rm.nextInt(heart_all.length - 1);
						bitmap = bitmapcache
								.getBitmap(heart_all[num], mContext);
					} else if (type == 2) {
						bitmap = bitmapcache.getBitmap(R.drawable.love,
								mContext);
					}
					int bw = bitmap.getWidth();
					int bh = bitmap.getHeight();
					synchronized (holder) {
						Canvas c = null;
						try {

							// 不要輕易去鎖定整個螢幕
							c = holder.lockCanvas(new Rect(startx + (int) xx
									* bei, starty + (int) yy * bei, startx
									+ (int) xx * bei + bw, starty + (int) yy
									* bei + bh));

							// c = holder.lockCanvas();
							Paint p = new Paint(); // 建立畫筆
							p.setColor(Color.RED);
							// 下面這段是保證雙緩衝能都畫上東西,從而不會閃爍

							c.drawBitmap(bitmap, startx + xx * bei, starty + yy
									* bei, p);

							old_num = num;
						} catch (Exception e) {
							e.printStackTrace();
						} finally {
							try{
								if (c != null){
									holder.unlockCanvasAndPost(c);// 結束鎖定畫圖,並提交改變。
								}
							}catch(Exception e){
								e.printStackTrace();
							}
						}
					}
				}


畫出愛心,最主要得到愛心的座標就可以了,具體可參照:http://love.hackerzhou.me/ 

private void run_hua_heart() {
			// TODO 自動生成的方法存根
			int startx = sw / 2 - 16, starty = sh / 2 - 68;
			int maxh = 100;  
			int y_dao = starty;
			double begin = 10; // 起始位置
			Random rm = new Random();
			int old_num = -1;
			float old_xx = 0, old_yy = 0;
			for (int i = 0; i < maxh  && !isallstop; i++) {
				try {
					Thread.sleep(80);
				} catch (InterruptedException e1) {
					// TODO 自動生成的 catch 塊
					e1.printStackTrace();
				}

				int hua_num = rm.nextInt(18);
				Bitmap bit = bitmapcache
						.getBitmap(heart_all[hua_num], mContext);
				begin = begin + 0.2;  //密度
				double b = begin / Math.PI;
				double a = 13.5 * (16 * Math.pow(Math.sin(b), 3));  //這裡的13.5可以控制大小
				double d = -13.5
						* (13 * Math.cos(b) - 5 * Math.cos(2 * b) - 2
								* Math.cos(3 * b) - Math.cos(4 * b));
				synchronized (holder) {
					Canvas c = null;
					try {
						float xx = (float) a;
						float yy = (float) d;

						c = holder.lockCanvas(new Rect(
								(int) (startx + xx - 40),
								(int) (starty + yy - 40),
								(int) (startx + xx + 40),
								(int) (starty + yy + 40)));
						Paint p = new Paint(); // 建立畫筆
						p.setColor(Color.RED);
						//畫上一個,要不然會閃爍
						if (old_num != -1) {
							Bitmap bb = bitmapcache.getBitmap(
									heart_all[old_num], mContext);
							c.drawBitmap(bb, startx + old_xx, starty + old_yy,
									p);
						}
						c.drawBitmap(bit, startx + xx, starty + yy, p);
						old_num = hua_num;
						old_xx = xx;
						old_yy = yy;
						// c.drawPoint(startx+xx,starty+yy, p);
					} catch (Exception e) {
						e.printStackTrace();
					} finally {
						try{
							if (c != null){
								holder.unlockCanvasAndPost(c);// 結束鎖定畫圖,並提交改變。
							}
						}catch(Exception e){
							e.printStackTrace();
						}
					}
				}
		

第一介面就差不多了,一些花邊就沒必要說了。

第二個介面,要說的也不多,那個一點點畫出來的大的愛心是從PC端上移植過去的,但我感覺那個愛心不太圓滿,也沒時間去修正了,但要注意的是畫這個愛心的時候容易發生閃爍,我還是把程式碼貼出來吧,

public void run_heart() {
			int i, j;
			double x, y, r;
			int max = 180;
			//先計算出所有的位置,再去畫圖
			float[][] x_ff = new float[max][max];
			float[][] y_ff = new float[max][max];
			for (i = 0; i < max; i++) {
				for (j = 0; j < max; j++) {
					double pi = Math.PI;
					r = (pi / 45 * i * (1 - (Math.sin(pi / 45 * j))) * 18);
					x = ((r * (Math.cos(pi / 45 * j)) * (Math.sin(pi / 45 * i)) + w / 2) * 1.01);
					y = ((-r * (Math.sin(pi / 45 * j)) + h / 4) * 1.01);
					x_ff[i][j] = (float) x;
					y_ff[i][j] = (float) y;
				}
			}

			i = 0;
			j = 0;
			for (i = 0; i < max && !isallstop; i++) {

//					//sleep,螢幕
					try {
						Thread.sleep(10);
//						clearAll();
					} catch (InterruptedException e) {
//						// TODO 自動生成的 catch 塊
						e.printStackTrace();
					}
					Canvas c = null;
					int numm = 10;
					
					for (j = 0; j < max && !isallstop; j=j+numm) {
						
						synchronized (holder) {
						try {
							Paint p = new Paint(); // 建立畫筆
							p.setColor(Color.RED);
							//找出最大最小
							float xx_min=x_ff[i][j],
									xx_max=x_ff[i][j],
									yy_min=y_ff[i][j],
									yy_max=y_ff[i][j];
							for(int k =0;k<numm;k++){
								float xx_n = x_ff[i][j+k];
								float yy_n = y_ff[i][j+k];
								if(xx_n >= xx_max) xx_max = xx_n;
								if(xx_n <= xx_min) xx_min = xx_n;
								if(yy_n >= yy_max) yy_max = yy_n;
								if(yy_n <= yy_min) yy_min = yy_n;
										
							}
							int xmin,xmax,ymin,ymax;
							if(xx_min == 0) xmin = 0;
							else xmin = (int) (xx_min-5>0?xx_min-5:0);
							if(yy_min == 0) ymin = 0;
							else ymin = (int) (yy_min-5>0?yy_min-5:0);
							xmax = (int) (xx_max+5);
							ymax = (int) (yy_max+5);
							
						
							//c = holder.lockCanvas(new Rect(xi,yi,xa,ya));
							c = holder.lockCanvas(new Rect(xmin,ymin,xmax,ymax));
							
							if(j!=0){
								int m = j-numm;
								for(int k =0;k<numm;k++){
									float xx_n = x_ff[i][m+k];
									float yy_n = y_ff[i][m+k];
									c.drawPoint(xx_n, yy_n, p);
								}
							}
							for(int k =0;k<numm;k++){
								float xx_n = x_ff[i][j+k];
								float yy_n = y_ff[i][j+k];
								c.drawPoint(xx_n, yy_n, p);
							}

						} catch (Exception e) {
							e.printStackTrace();
						} finally {
							try{
								if (c != null){
									holder.unlockCanvasAndPost(c);// 結束鎖定畫圖,並提交改變。
								}
							}catch(Exception e){
								e.printStackTrace();
							}
						}
						}
				}
			}
		}

第三個介面,如果有幾張仙女連貫的動態圖就好了,可惜我不是美工,儘管這整套都是我自己設計實現的,但不是美工無法設計出仙女散愛心的連續圖,於是只能是晃啊晃啊然後愛心下落,下落後可以漂往左邊或右邊,並程拋物線飛行。

愛心變大,星星閃爍,花朵移動都在一個執行緒裡:

public void show(){
			int ii = 30;
			boolean run = true;
			Paint p = new Paint();
			
			//旋轉的花
			Bitmap hua = bitmapcache.getBitmap(R.drawable.hua, mContext);
			int huax = dest_x-40+xadd/2;
			int huay = 30;
			int huaw = hua.getWidth();
			int huah = hua.getHeight();
			int huamax = 180;
			int huamin = 0;
			int hua_add_plus = 2;
			int huar=0;	
			int re_num = 0;
			
			//星
			Bitmap xin1 = bitmapcache.getBitmapByLM(R.drawable.xin1, mContext,2);
			Bitmap xin2 = bitmapcache.getBitmapByLM(R.drawable.xin2, mContext,2);
			int xin1w = xin1.getWidth();
			int xin1h = xin1.getHeight();
			int xin2w = xin2.getWidth();
			int xin2h = xin2.getHeight();
			//三個星1,三個星2
			ArrayList<LoveDot> xinall = new ArrayList<LoveDot>();
			xinall.add(new LoveDot(1+xadd,10,1));
			xinall.add(new LoveDot(48+xadd,18,1));
			xinall.add(new LoveDot(110+xadd,40,1));
			xinall.add(new LoveDot(20+xadd,150,2));
			xinall.add(new LoveDot(150+xadd,160,2));
			xinall.add(new LoveDot(130+xadd,190,2));
			
			boolean xinboolean = true;  //為真的時候畫星,為假的時候擦除
			int oldx = 0;
			while (true  && !isallstop) {
				try {
					Thread.sleep(150);
				} catch (InterruptedException e2) {
					// TODO 自動生成的 catch 塊
					e2.printStackTrace();
				}
				
				//旋轉加透明
				synchronized (holder) {
					Canvas c = null;
					Bitmap b2 = null;	
					try {
						//c.drawColor(co);					
						Matrix m = new Matrix();
						m.setRotate(huar);
						p.setAlpha(255-Math.abs(huar));
						b2 = Bitmap.createBitmap(
									hua, 0, 0, huaw,huah, m, true);	
						c = holder.lockCanvas(new Rect(huax,huay,huax+b2.getWidth(),
								huay+b2.getHeight()));
						c.drawColor(Color.TRANSPARENT,Mode.CLEAR);
						c.drawBitmap(b2, huax,huay, p);
						//c.drawBitmap(big, dest_x, dest_y, p);
						
						huar = huar+hua_add_plus;
						if(huar==huamax) hua_add_plus = -2;
						if(huar == huamin) hua_add_plus = 2;
						
					} catch (Exception e) {
						e.printStackTrace();
					} finally {
						try{
							if (c != null){
								holder.unlockCanvasAndPost(c);// 結束鎖定畫圖,並提交改變。
							}
						}catch(Exception e){
							e.printStackTrace();
						}
						//if(b2 != null)
						//	b2.recycle();
					}
				}
				
				
				//星星閃爍
				//為真的時候畫星,為假的時候擦除
				if(xinboolean){
					
					LoveDot d = xinall.get(oldx);
					Bitmap xinb = null;
					int xw,xh;
					int xx = d.x;
					int yy = d.y;
					if(d.num == 2){
						xinb = xin2;
						xw = xin2w;
						xh = xin2h;
					}
					else {
						xinb = xin1;
						xw = xin1w;
						xh = xin1h;
					}
					
					synchronized (holder) {
						Canvas c = null;
						try {
							c = holder.lockCanvas(new Rect(xx,yy,xx+xw,yy+xh));							
							p.setAlpha(255);
							//c.drawColor(Color.TRANSPARENT,Mode.CLEAR);
							c.drawBitmap(xinb, xx,yy, p);
						
						} catch (Exception e) {
							e.printStackTrace();
						} finally {
							try{
								if (c != null){
									holder.unlockCanvasAndPost(c);// 結束鎖定畫圖,並提交改變。
								}
							}catch(Exception e){
								e.printStackTrace();
							}
						}

					}
					//oldx = thisone;
					xinboolean = !xinboolean;
				}else{
					int thisone = getRandom(0, xinall.size()-1);
					LoveDot d = xinall.get(thisone);
					int xw,xh;
					int xx = d.x;
					int yy = d.y;
					if(d.num == 2){
						//xinb = xin2;
						xw = xin2w;
						xh = xin2h;
					}
					else {
						//xinb = xin1;
						xw = xin1w;
						xh = xin1h;
					}
					synchronized (holder) {
						Canvas c = null;
						try {
							c = holder.lockCanvas(new Rect(xx,yy,xx+xw,yy+xh));							
							p.setAlpha(255);
							c.drawColor(Color.TRANSPARENT,Mode.CLEAR);						
						} catch (Exception e) {
							e.printStackTrace();
						} finally {
							try{
								if (c != null){
									holder.unlockCanvasAndPost(c);// 結束鎖定畫圖,並提交改變。
								}
							}catch(Exception e){
								e.printStackTrace();
							}
						}

					}
					oldx = thisone;
					xinboolean = !xinboolean;
				}
												
				re_num++;
				if(re_num>3){
					re_num = 0;
				}else continue;
				
				Bitmap big15 = bitmapcache.getBitmap(R.drawable.big99, mContext);
				//Y為dest ,x 為dest - w/2
				int bw = big15.getWidth();
				int bh = big15.getHeight();
				Bitmap mBitmap = Bitmap.createScaledBitmap(big15, bw-ii, bh-ii, true);  
				bw = mBitmap.getWidth();
				bh = mBitmap.getHeight();
				int x = dest_x-bw/2;
				int y = dest_y;
				//
				dropx = x;
				dropy = y;
				//dropw = ,droph
				synchronized (holder) {
					Canvas c = null;
					try {
						c = holder.lockCanvas(new Rect(x-1,y-1,x+1+bw,y+1+bh));					
						p.setAlpha(255);
						c.drawColor(Color.TRANSPARENT,Mode.CLEAR);
						c.drawBitmap(mBitmap, x,y, p);
						//c.drawBitmap(big, dest_x, dest_y, p);
					} catch (Exception e) {
						e.printStackTrace();
					} finally {
						try{
							if (c != null){
								holder.unlockCanvasAndPost(c);// 結束鎖定畫圖,並提交改變。
							}
						}catch(Exception e){
							e.printStackTrace();
						}
					}

				}
				ii--;
				if(ii <=0) {
					try {
						Thread.sleep(500);
					} catch (InterruptedException e1) {
						// TODO 自動生成的 catch 塊
						e1.printStackTrace();
					}
					ii = 30;

					synchronized (holder) {
						Canvas c = null;
						try {
							c = holder.lockCanvas(new Rect(x-1,y-1,x+1+bw,y+1+bh));
							//c.drawColor(co);
							c.drawColor(Color.TRANSPARENT,Mode.CLEAR);
							//c.drawBitmap(big15, x,y, p);
							//c.drawBitmap(big, dest_x, dest_y, p);
						} catch (Exception e) {
							e.printStackTrace();
						} finally {
							try{
								if (c != null){
									holder.unlockCanvasAndPost(c);// 結束鎖定畫圖,並提交改變。
								}
							}catch(Exception e){
								e.printStackTrace();
							}
						}

					}
					if(!isallstop){
						dropnum++;
						Thread drop = new LoveDrop(dropnum,x,y);
						drop.start();
						dropthread_Add(dropnum, drop);
						//new LoveDrop(x,y).start();
					}
							
					try {
						Thread.sleep(1500);
					} catch (InterruptedException e1) {
						// TODO 自動生成的 catch 塊
						e1.printStackTrace();
					}
				}
			}
		}
<span style="font-size:14px;">下落的程式碼如下</span>
private void drop(){
			//startx = dest_x;
			//starty = dest_y+10;
			endy = h-100;  //最多下落到這
			endx = startx;
			Bitmap llove = bitmapcache.getBitmap(R.drawable.big_h, mContext);
			int bw = llove.getWidth();
			int bh = llove.getHeight();
			Paint p = new Paint();
			boolean isr = true;
			long de = 60;
			dropw = bw+1;
			droph = bh+1;
			while(isr && !isallstop){
				synchronized (holder) {
					Canvas c = null;
					try {
						//Xfermode xFermode = new PorterDuffXfermode(Mode.DST_ATOP);
						//p.setXfermode(xFermode);
						c = holder.lockCanvas(new Rect(startx,starty-2,startx+bw,starty+bh+1));						
						c.drawColor(Color.TRANSPARENT,Mode.CLEAR);
						c.drawBitmap(llove, startx,starty++, p);						
					} catch (Exception e) {
						e.printStackTrace();
					} finally {
						try{
							if (c != null){
								holder.unlockCanvasAndPost(c);// 結束鎖定畫圖,並提交改變。
							}
						}catch(Exception e){
							e.printStackTrace();
						}
					}

				}
				try {
					Thread.sleep(de);
				} catch (InterruptedException e) {
					// TODO 自動生成的 catch 塊
					e.printStackTrace();
				}
				de=(long) (de-0.05);
				if(de <=40) de=(long) (de-0.01);
				if(de <=20) de = 20;
				if(starty >= endy && !isallstop){//準備往左右
					isr = false;  //結束執行緒
					 // 初始化y軸資料					
					int centerY = endy;
					//int[] Y_axis = new int[w-startx];
					int left_right = getRandom(0, 10);
					boolean isright = true;  //為真為右,為假為左,為右的機會大些
					if(left_right<4){  //左
						isright = false;
					}
					int le,top;
					
					int maxhh = endy - maxziy;
					int rmin = 80,rmax = 100;
					int lmin = 40,lmax = 50;
					if(maxhh <100 && maxhh>50 ) {
						rmin = 50;
						rmax = 60;
					}
					if(maxhh < 50){
						rmin = 30;
						rmax = 40;
						lmin = 20;
						lmax = 30;
					}
					
					if(isright){
						le = w-startx;
						top = getRandom(rmin, rmax);
					}
					else {
						le = startx+bw;
						top = getRandom(lmin,lmax);
					}
					for (int i = 1; i < le && !isallstop; i++) {// 計算正弦波
						int x;
						if(isright)
							x = startx+i;
						else x = startx-i;
						//y=Asin(ωx+φ φ(初相位):決定波形與X軸位置關係或橫向移動距離(左加右減)
						//ω:決定週期(最小正週期T=2π/|ω|)
						//		A:決定峰值(即縱向拉伸壓縮的倍數) 	
						int y = centerY-Math.abs( (int) (top * Math.sin(i * 2 * Math.PI/ 180)));
						synchronized (holder) {
							Canvas c = null;
							try {
								c = holder.lockCanvas(new Rect(x-2,
										y-15, x + bw+1, y + bh
												+ 15));								
								c.drawColor(Color.TRANSPARENT, Mode.CLEAR);
								c.drawBitmap(llove, x, y, p);								
							} catch (Exception e) {
								e.printStackTrace();
							} finally {
								try{
									if (c != null){
										holder.unlockCanvasAndPost(c);// 結束鎖定畫圖,並提交改變。
									}
								}catch(Exception e){
									e.printStackTrace();
								}
							}

						}// sy
						int delay = endy - y;
						try {
							//頂峰慢,delay 大,越慢,時間長
							Thread.sleep(50+delay*2);
							//System.out.println("y:"+y);
						} catch (InterruptedException e) {
							// TODO 自動生成的 catch 塊
							e.printStackTrace();
						}
					}	
				}
			}
		}

至於字的顯現,應該沒什麼好說,值得注意的是,還有一些閃爍的愛心和下綴的那一段,要注意這些座標,不能覆蓋字,要處理所有出現的心的座標,和字的座標。

另外,還有播放聲音的功能,可以自己設定合適的音樂或者自己錄好自己想說的話然後播放出來。

原始碼還在不斷修改更新中,隨意拿去自用。



這裡不能附件下載,於是原始碼上傳到資源那裡了。

資原始檔下載: