1. 程式人生 > >學習OpenCV:濾鏡系列(10)——懷舊色 & 連環畫 & 熔鑄 & 冰凍

學習OpenCV:濾鏡系列(10)——懷舊色 & 連環畫 & 熔鑄 & 冰凍

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懷舊色調色原理


#include <opencv/cv.h>
#include <opencv/highgui.h>

using namespace cv;
using namespace std;


int main()
{
	Mat src = imread("D:/scene04.jpg",1);
	int width=src.cols;
	int heigh=src.rows;
	RNG rng;
	Mat img(src.size(),CV_8UC3);
	for (int y=0; y<heigh; y++)
	{
		uchar* P0  = src.ptr<uchar>(y);
		uchar* P1  = img.ptr<uchar>(y);
		for (int x=0; x<width; x++)
		{
			float B=P0[3*x];
			float G=P0[3*x+1];
			float R=P0[3*x+2];
			float newB=0.272*R+0.534*G+0.131*B;
			float newG=0.349*R+0.686*G+0.168*B;
			float newR=0.393*R+0.769*G+0.189*B;
			if(newB<0)newB=0;
			if(newB>255)newB=255;
			if(newG<0)newG=0;
			if(newG>255)newG=255;
			if(newR<0)newR=0;
			if(newR>255)newR=255;
			P1[3*x] = (uchar)newB;
			P1[3*x+1] = (uchar)newG;
			P1[3*x+2] = (uchar)newR;
		}

	}
	imshow("懷舊色",img);
	waitKey();
	imwrite("D:/懷舊色.jpg",img);
}

原圖:


懷舊色:


連環畫原理:

連環畫的效果與影象灰度化後的效果相似,它們都是灰度圖,但連環畫增大了影象的對比度,使整體明暗效果更強. 演算法:

R = |g – b + g + r| * r / 256

G = |b – g + b + r| * r / 256;

B = |b – g + b + r| * g / 256;

#include <math.h>
#include <opencv/cv.h>
#include <opencv/highgui.h>

using namespace cv;
using namespace std;


int main()
{
	Mat src = imread("D:/scene04.jpg",1);
	int width=src.cols;
	int heigh=src.rows;
	RNG rng;
	Mat img(src.size(),CV_8UC3);
	for (int y=0; y<heigh; y++)
	{
		uchar* P0  = src.ptr<uchar>(y);
		uchar* P1  = img.ptr<uchar>(y);
		for (int x=0; x<width; x++)
		{
			float B=P0[3*x];
			float G=P0[3*x+1];
			float R=P0[3*x+2];
			float newB=abs(B-G+B+R)*G/256;
			float newG=abs(B-G+B+R)*R/256;
			float newR=abs(G-B+G+R)*R/256;
			if(newB<0)newB=0;
			if(newB>255)newB=255;
			if(newG<0)newG=0;
			if(newG>255)newG=255;
			if(newR<0)newR=0;
			if(newR>255)newR=255;
			P1[3*x] = (uchar)newB;
			P1[3*x+1] = (uchar)newG;
			P1[3*x+2] = (uchar)newR;
		}

	}
	Mat gray;
	cvtColor(img,gray,CV_BGR2GRAY);
	normalize(gray,gray,255,0,CV_MINMAX);
	imshow("連環畫",gray);
	waitKey();
	imwrite("D:/連環畫.jpg",gray);
}

連環畫效果:

熔鑄演算法

r = r*128/(g+b +1);
g = g*128/(r+b +1);
b = b*128/(g+r +1);

冰凍演算法

r = (r-g-b)*3/2;
g = (g-r-b)*3/2;
b = (b-g-r)*3/2;

#include <math.h>
#include <opencv/cv.h>
#include <opencv/highgui.h>
#define MAXSIZE (32768)
using namespace cv;
using namespace std;

void casting(const Mat& src)
{
	Mat img;
	src.copyTo(img);
	int width=src.cols;
	int heigh=src.rows;
	Mat dst(img.size(),CV_8UC3);
	for (int y=0;y<heigh;y++)
	{
		uchar* imgP=img.ptr<uchar>(y);
		uchar* dstP=dst.ptr<uchar>(y);
		for (int x=0;x<width;x++)
		{
			float b0=imgP[3*x];
			float g0=imgP[3*x+1];
			float r0=imgP[3*x+2];

			float b = b0*255/(g0+r0+1);
			float g = g0*255/(b0+r0+1);
			float r = r0*255/(g0+b0+1);

			r = (r>255 ? 255 : (r<0? 0 : r));
			g = (g>255 ? 255 : (g<0? 0 : g));
			b = (b>255 ? 255 : (b<0? 0 : b));

			dstP[3*x] = (uchar)b;
			dstP[3*x+1] = (uchar)g;
			dstP[3*x+2] = (uchar)r;
		}
	}
	imshow("熔鑄",dst);
	imwrite("D:/img/熔鑄.jpg",dst);
	
}

void freezing(const Mat& src)
{
	Mat img;
	src.copyTo(img);
	int width=src.cols;
	int heigh=src.rows;
	Mat dst(img.size(),CV_8UC3);
	for (int y=0;y<heigh;y++)
	{
		uchar* imgP=img.ptr<uchar>(y);
		uchar* dstP=dst.ptr<uchar>(y);
		for (int x=0;x<width;x++)
		{
			float b0=imgP[3*x];
			float g0=imgP[3*x+1];
			float r0=imgP[3*x+2];

			float b = (b0-g0-r0)*3/2;
			float g = (g0-b0-r0)*3/2;
			float r = (r0-g0-b0)*3/2;

			r = (r>255 ? 255 : (r<0? -r : r));
			g = (g>255 ? 255 : (g<0? -g : g));
			b = (b>255 ? 255 : (b<0? -b : b));
// 			r = (r>255 ? 255 : (r<0? 0 : r));
// 			g = (g>255 ? 255 : (g<0? 0 : g));
// 			b = (b>255 ? 255 : (b<0? 0 : b));
			dstP[3*x] = (uchar)b;
			dstP[3*x+1] = (uchar)g;
			dstP[3*x+2] = (uchar)r;
		}
	}
	imwrite("D:/img/冰凍.jpg",dst);
}

int main()
{
	Mat src = imread("D:/img/scene04.jpg",1);
	imshow("src",src);
	casting(src);
	freezing(src);
	
	waitKey();

}

熔鑄:


冰凍: