1. 程式人生 > >C#.net同步非同步SOCKET通訊和多執行緒總結2

C#.net同步非同步SOCKET通訊和多執行緒總結2

服務端:

using System.Net;

using System.Net.Sockets;

using System.Text;

using System.Threading;

Thread mythread ;

Socket socket;

// 清理所有正在使用的資源。

        protected override void Dispose( bool disposing )

         {

              try

             {

            socket.Close();//釋放資源

            mythread.Abort ( ) ;//中止執行緒

             }

             catch{ }

             if( disposing )

              {

                   if (components != null)

                   {

                       components.Dispose();

                   }

              }

              base.Dispose( disposing );

         }       

         public static IPAddress GetServerIP()

         {

              IPHostEntry ieh=Dns.GetHostByName(Dns.GetHostName());

              return ieh.AddressList[0];

         }

         private void BeginListen()

         {

              IPAddress ServerIp=GetServerIP();

              IPEndPoint iep=new IPEndPoint(ServerIp,8000);

              socket=new

                       Socket(AddressFamily.InterNetwork,SocketType.Stream,ProtocolType.Tcp);

              byte[] byteMessage=new byte[100];

              this.label1.Text=iep.ToString();

              socket.Bind(iep);

//            do

              while(true)

              {

                   try

                   {

                       socket.Listen(5);

                       Socket newSocket=socket.Accept();

                       newSocket.Receive(byteMessage);

                       string sTime = DateTime.Now.ToShortTimeString ( ) ;

string msg=sTime+":"+"Message from:";

msg+=newSocket.RemoteEndPoint.ToString()+Encoding.Default.GetString(byteMessage);

                       this.listBox1.Items.Add(msg);

                   }

                   catch(SocketException ex)

                   {

                       this.label1.Text+=ex.ToString();

                   }

              }

//            while(byteMessage!=null);

         }

         //開始監聽

         private void button1_Click(object sender, System.EventArgs e)

         {

              try

              {

                   mythread = new Thread(new ThreadStart(BeginListen));

                   mythread.Start();

              }

              catch(System.Exception er)

              {

                   MessageBox.Show(er.Message,"完成",MessageBoxButtons.OK,MessageBoxIcon.Stop);

              }

         }

客戶端:

using System.Net;

using System.Net.Sockets;

using System.Text;

         private void button1_Click(object sender, System.EventArgs e)

         {

              BeginSend();      

         }

         private void BeginSend()

         {            

              string ip=this.txtip.Text;

              string port=this.txtport.Text;

              IPAddress serverIp=IPAddress.Parse(ip);           

              int serverPort=Convert.ToInt32(port);

              IPEndPoint iep=new IPEndPoint(serverIp,serverPort);

              byte[] byteMessage;

//            do

//            {

                   Socket socket=new Socket(AddressFamily.InterNetwork,SocketType.Stream,ProtocolType.Tcp);

                   socket.Connect(iep);

                   byteMessage=Encoding.ASCII.GetBytes(textBox1.Text);

                   socket.Send(byteMessage);

                   socket.Shutdown(SocketShutdown.Both);

                   socket.Close();

//            }

//            while(byteMessage!=null);

         }

基於TCP協議的傳送和接收端

TCP協議的接收端

using System.Net.Sockets ; //使用到TcpListen類

using System.Threading ; //使用到執行緒

using System.IO ; //使用到StreamReader類

         int port = 8000; //定義偵聽埠號

         private Thread thThreadRead; //建立執行緒,用以偵聽埠號,接收資訊

         private TcpListener tlTcpListen; //偵聽埠號

         private bool blistener = true; //設定標示位,判斷偵聽狀態

         private NetworkStream nsStream; //建立接收的基本資料流

         private StreamReader srRead;

         private System.Windows.Forms.StatusBar statusBar1;

         private System.Windows.Forms.Button button1;

         private System.Windows.Forms.ListBox listBox1; //從網路基礎資料流中讀取資料

         private TcpClient tcClient ;

          private void Listen ( )

         {

              try

              {

                   tlTcpListen = new TcpListener ( port ) ; //以8000埠號來初始化TcpListener例項

                   tlTcpListen.Start ( ) ; //開始監聽

                   statusBar1.Text = "正在監聽..." ;

                   tcClient = tlTcpListen.AcceptTcpClient ( ) ; //通過TCP連線請求

                   nsStream = tcClient.GetStream ( ) ; //獲取用以傳送、接收資料的網路基礎資料流

                   srRead=new StreamReader(nsStream);//以得到的網路基礎資料流來初始化StreamReader例項

                   statusBar1.Text = "已經連線!";

                    while( blistener ) //迴圈偵聽

                   {

                       string sMessage = srRead.ReadLine();//從網路基礎資料流中讀取一行資料

                       if ( sMessage == "STOP" ) //判斷是否為斷開TCP連線控制碼

                       {

                            tlTcpListen.Stop(); //關閉偵聽

                            nsStream.Close(); //釋放資源

                            srRead.Close();

                            statusBar1.Text = "連線已經關閉!" ;

                            thThreadRead.Abort(); //中止執行緒

                            return;

                       }

                       string sTime = DateTime.Now.ToShortTimeString ( ) ; //獲取接收資料時的時間

                       listBox1.Items.Add ( sTime + " " + sMessage ) ;

                   }

              }

              catch ( System.Security.SecurityException )

              {

                   MessageBox.Show ( "偵聽失敗!" , "錯誤" ) ;

              }

         }

         //開始監聽

         private void button1_Click(object sender, System.EventArgs e)

         {

              thThreadRead = new Thread ( new ThreadStart ( Listen ) );

              thThreadRead.Start();//啟動執行緒          

              button1.Enabled=false;

         }

         // 清理所有正在使用的資源。

         protected override void Dispose( bool disposing )

         {

              try

              {

                   tlTcpListen.Stop(); //關閉偵聽

                   nsStream.Close();

                   srRead.Close();//釋放資源

                   thThreadRead.Abort();//中止執行緒

              }

              catch{}

              if( disposing )

              {

                   if (components != null)

                   {

                       components.Dispose();

                   }

             }

              base.Dispose( disposing );

         }

TCP協議的傳送端

using System.Net.Sockets; //使用到TcpListen類

using System.Threading; //使用到執行緒

using System.IO; //使用到StreamWriter類

using System.Net; //使用IPAddress類、IPHostEntry類等

          private StreamWriter swWriter; //用以向網路基礎資料流傳送資料 

         private NetworkStream nsStream; //建立傳送資料的網路基礎資料流 

         private TcpClient tcpClient;

         private System.Windows.Forms.Button button1;

         private System.Windows.Forms.TextBox textBox1;

         private System.Windows.Forms.Button button2;

         private System.Windows.Forms.TextBox textBox2;

         private System.Windows.Forms.StatusBar statusBar1;

         private System.Windows.Forms.Label label1;

         private System.Windows.Forms.Label label2; //通過它實現向遠端主機提出TCP連線申請 

         private bool tcpConnect = false; //定義識別符號,用以表示TCP連線是否建立

          //連線 

         private void button1_Click(object sender, System.EventArgs e)

         {

              IPAddress ipRemote ;

              try

              {

                   ipRemote = IPAddress.Parse ( textBox1.Text ) ;

              }

              catch //判斷給定的IP地址的合法性

              {

                   MessageBox.Show ( "輸入的IP地址不合法!" , "錯誤提示!" ) ;

                   return ;

              }

              IPHostEntry ipHost ;

              try

              {

                   ipHost = Dns.Resolve ( textBox1.Text ) ; 

              }

              catch //判斷IP地址對應主機是否線上

              {

                   MessageBox.Show ("遠端主機不線上!" , "錯誤提示!" ) ;

                   return ;

              }

              string sHostName = ipHost.HostName ;

              try

              {

                   TcpClient tcpClient = new TcpClient(sHostName,8000);//對遠端主機的8000埠提出TCP連線申請

                   nsStream = tcpClient.GetStream();//通過申請,並獲取傳送資料的網路基礎資料流  

                   swWriter = new StreamWriter(nsStream);//使用獲取的網路基礎資料流來初始化StreamWriter例項

                   button1.Enabled = false ;

                   button2.Enabled = true ;

                   tcpConnect = true ;

                   statusBar1.Text = "已經連線!" ;

              }

              catch

              {

                   MessageBox.Show ( "無法和遠端主機8000埠建立連線!" , "錯誤提示!" ) ;

                   return ;

              }

         }

          //傳送

         private void button2_Click(object sender, System.EventArgs e)

         {

              if (textBox2.Text !="")

              {

                   swWriter.WriteLine(textBox2.Text);//重新整理當前資料流中的資料

                   swWriter.Flush();

              }

              else

              {

                   MessageBox.Show("傳送資訊不能為空!","錯誤提示!");

              }

         }

         // 清理所有正在使用的資源。

         protected override void Dispose( bool disposing )

         {

              if ( tcpConnect )

              {

                   swWriter.WriteLine ( "STOP" ) ; //傳送控制碼  

                   swWriter.Flush (); //重新整理當前資料流中的資料  

                   nsStream.Close (); //清除資源

                   swWriter.Close ();

              }

              if( disposing )

              {

                   if (components != null)

                   {

                       components.Dispose();

                   }

              }

              base.Dispose( disposing );

         }

非同步套接字

BeginAccept

Public IAsyncResult BeginAccept{AsyncCallback callback,object state}

AsyncCallback非同步回撥方法 object state自定義物件, 返回IasyncResult

Using System;

Namespace mySocket

{

       Public class Stateobject

{

       Public StateObject(){建構函式邏輯}

}

}à>

Using System;

Using System.Net;

Using System.Net.Sockets;

Using System.Threading;

Using System.Text;

Namespace mysocket

{

       Public Class StateObject

{

       Public Socket worksocket=null;

       Public const int buffersize=1024;

       Public byte[] buffer=new byte[buffersize];

       Public StringBuilder sb=new StringBuilder();

       Public StateObject()

       {}

}

}

實現主機繫結和埠監聽:

Private IPAddress myIP=IPAddress.Parse(“127.0.0.1”);

Private IPEndPoint MyServer;

Private Socket mySocket;

Private Socket Handler;

Private Static ManualResetEvent myreset =new ManualResetEvent(false);

Try

{

       IPHostEntry myhost=new IPHostEntry();

       Myhost=dns.gethostbyName(“”);

       String IPString =myhost.Addresslist[0].tostring();

       Myip=IPAddress.Parse(IPString);

}

Catch{MessageBox.Show(“您輸入的IP地址格式不正確,重新輸入!”);}

Try

{

       MyServer=new IPEndPoint(myIP,Int32.Parse(“Port”));

       Mysocket=new Socket(AddressFamily.InterNetwork,SocketType.Stream,Protocol.Tcp);

       Mysocket.Bind(Myserver);

       Mysocket.Listen(50);

       Thread thread=new Thread(new ThreadStart(target));

       Thread.Start();

}

Catch(Exception ee){}

執行緒target

Private void target()

{

       While(true)

{

       myReset.Reset();

       mysocket.BeginAccept(new AsyncCallBack(AcceptCallback),mysocket);

       myReset.WaitOne();

}

}

非同步回撥方法AcceptCallBack

Private void AcceptCallback(IAsyncResault ar)

{

       myReset.Set();

       Socket Listener=(Socket)ar.AsyncState;

       Handler=Listener.EndAccept(ar);

       StateObject state=new StateObject();

       State.workSocket=handler;

       Try

       {

       Byte[] byteData=System.Text.Encoding.BigEndianUnicode.GetBytes(“通話!”+”/n/r”);

    Handler.BeginSend(byuteData,0,byteData.Length,0,new AsyncCallback(SendCallback),handler);

}

Catch(Exception ee)

{MessageBox.Show(ee.Message);}

Thread thread=new Thread(new ThreadStart(begreceive));

Thread.Start();

}

多執行緒:

每個窗體自己都在不同的執行緒上面執行,如果需要在窗體之間互動,需要線上程之間互動

當執行緒sleep,系統就使之退出執行佇列,當睡眠結束,系統產生時鐘中斷,使該執行緒回到執行佇列中,回覆執行緒的執行。

如果父執行緒先於子執行緒結束,那麼子執行緒在父執行緒結束的時候被迫結束,Thread.Join()是父執行緒等待子執行緒結束。Abort帶來的是不可回覆的終止執行緒

起始執行緒為主執行緒,前臺執行緒全部結束,則主執行緒可以終止,後臺執行緒無條件終止。

前臺執行緒不妨礙程式終止,一旦程序的所有前臺執行緒終止,則clr呼叫任意一個還存活的後臺執行緒的abort來徹底終止程序。

掛起,睡眠(阻塞,暫停)

Thread.Suspend不會使執行緒立即停止執行,直到執行緒到達安全點的時候它才可以將該執行緒掛起,如果執行緒尚未執行或這已經停止,則不能被掛起,呼叫thread.resume使另一個執行緒跳出掛起狀態,繼續執行。

一個執行緒不能對另一個執行緒呼叫sleep,但是可以suspend。

Lock可以把一段程式碼定義為互斥段critical section 互斥段在一個時刻內只允許一個執行緒進入執行,其他執行緒必須等待

多執行緒公用物件,不應該使用lock,monitor提供了執行緒共享資源的方案,monitor可以鎖定一個物件,執行緒只有得到鎖才可以對該物件進行操作

一個程序開始至少有一個主執行緒。系統載入程式時建立主執行執行緒

訊息佇列與執行緒相關

一開始建立執行緒就產生訊息隊列了,一個執行緒可以建立多個窗體,而發給這些窗體的訊息都同意傳送到同一個訊息佇列中了,訊息結構中有msg.hwnd指出該條訊息與哪個窗體相關

DispatchMessage()函式依照這個保證訊息分派處理自動化而且不會出錯。

執行緒控制方法:

Start執行緒開始執行

Sleep 是執行緒暫停一段指定時間

Suspend 執行緒在到達安全點後暫停

Abort 執行緒到達安全點後停止

Resume 重新啟動掛起的執行緒

Join 當前執行緒等待其他執行緒執行結束。如果使用超時值,且執行緒在分配的時間內結束,方法返回true

安全點:程式碼中的某些位置,這些位置公共語言執行時可以安全的執行自動垃圾回收,即釋放未使用的變數並回收記憶體,呼叫執行緒的abort和suspend方法時,公共語言執行時將分析程式碼並確定執行緒停止執行的適當位置。