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Objective-C 程式語言官網文件(十三 終結篇)-詞彙表

Glossary

  • abstract class  

    A class that’s defined solely so that other classes can inherit from it. Programs don’t use instances of an abstract class; they use only instances of its subclasses.


  • abstract superclass  
  • adopt  

    In the Objective-C language, a class is said to adopt a protocol if it declares that it implements all the methods in the protocol. Protocols are adopted by listing their names between angle brackets in a class or category declaration.


  • anonymous object  

    An object of unknown class. The interface to an anonymous object is published through a protocol declaration.


  • AppKit  

    Sometimes called Application Kit. A Cocoa framework that implements an application's user interface. AppKit provides a basic program structure for applications that draw on the screen and respond to events.


  • asynchronous message  

    A remote message that returns immediately, without waiting for the application that receives the message to respond. The sending application and the receiving application act independently, and are therefore not in sync. Compare .


  • category  

    In the Objective-C language, a set of method definitions that is segregated from the rest of the class definition. Categories can be used to split a class definition into parts or to add methods to an existing class.


  • class  

    In the Objective-C language, a prototype for a particular kind of object. A class definition declares instance variables and defines methods for all members of the class. Objects that have the same types of instance variables and have access to the same methods belong to the same class. See also .


  • class method  

    In the Objective-C language, a method that can operate on class objects rather than instances of the class.


  • class object  

    In the Objective-C language, an object that represents a class and knows how to create new instances of the class. Class objects are created by the compiler, lack instance variables, and can’t be statically typed, but otherwise behave like all other objects. As the receiver in a message expression, a class object is represented by the class name.


  • Cocoa  

    An advanced object-oriented development platform in Mac OS X. Cocoa is a set of frameworks whose primary programming interfaces are in Objective-C.


  • compile time  

    The time when source code is compiled. Decisions made at compile time are constrained by the amount and kind of information encoded in source files.


  • conform  

    In the Objective-C language, a class is said to conform to a protocol if it (or a superclass) implements the methods declared in the protocol. An instance conforms to a protocol if its class does. Thus, an instance that conforms to a protocol can perform any of the instance methods declared in the protocol.


  • delegate  

    An object that acts on behalf of another object.


  • designated initializer  

    The init... method that has primary responsibility for initializing new instances of a class. Each class defines or inherits its own designated initializer. Through messages to self, otherinit... methods in the same class directly or indirectly invoke the designated initializer, and the designated initializer, through a message to super, invokes the designated initializer of its superclass.


  • dispatch table  

    The Objective-C runtime table that contains entries that associate method selectors with the class-specific addresses of the methods they identify.


  • distributed objects  

    An architecture that facilitates communication between objects in different address spaces.


  • dynamic allocation  

    A technique used in C-based languages where the operating system provides memory to a running application as it needs it, instead of when it launches.


  • dynamic binding  

    Binding a method to a message—that is, finding the method implementation to invoke in response to the message—at runtime, rather than at compile time.


  • dynamic typing  

    Discovering the class of an object at runtime rather than at compile time.


  • encapsulation  

    A programming technique that hides the implementation of an operation from its users behind an abstract interface. It allows the implementation to be updated or changed without impacting the users of the interface.


  • event  

    The direct or indirect report of external activity, especially user activity on the keyboard and mouse.


  • factory object  
  • formal protocol  

    In the Objective-C language, a protocol that’s declared with the @protocol directive. Classes can adopt formal protocols, objects can respond at runtime when asked if they conform to a formal protocol, and instances can be typed by the formal protocols they conform to.


  • framework  

     A way to package a logically related set of classes, protocols, and functions together with localized strings, online documentation, and other pertinent files. Cocoa provides the Foundation framework and the AppKit framework, among others.


  • id  

    In the Objective-C language, the general type for any kind of object regardless of class. id is defined as a pointer to an object data structure. It can be used for both class objects and instances of a class.


  • implementation  

    The part of an Objective-C class specification that defines public methods (those declared in the class’s interface) as well as private methods (those not declared in the class’s interface).


  • informal protocol  

    In the Objective-C language, a protocol declared as a category, usually as a category of the NSObject class. The language gives explicit support to formal protocols, but not to informal ones.


  • inheritance  

    In object-oriented programming, the ability of a superclass to pass its characteristics (methods and instance variables) on to its subclasses.


  • inheritance hierarchy  

    In object-oriented programming, the hierarchy of classes that’s defined by the arrangement of superclasses and subclasses. Every class (except root classes such as NSObject) has a superclass, and any class may have an unlimited number of subclasses. Through its superclass, each class inherits from those above it in the hierarchy.


  • instance  

    In the Objective-C language, an object that belongs to (is a member of) a particular class. Instances are created at runtime according to the specification in the class definition.


  • instance method  

    In the Objective-C language, any method that can be used by an instance of a class rather than by the class object.


  • instance variable  

    In the Objective-C language, any variable that’s part of the internal data structure of an instance. Instance variables are declared in a class definition and become part of all objects that are members of or inherit from the class.


  • interface  

    The part of an Objective-C class specification that declares its public interface, which includes its superclass name, instances variables, and public-method prototypes.


  • Interface Builder  

    A tool that lets you graphically specify your application’s user interface. It sets up the corresponding objects for you and makes it easy for you to establish connections between these objects and your own code where needed.


  • link time  

    The time when files compiled from different source modules are linked into a single program. Decisions made by the linker are constrained by the compiled code and ultimately by the information contained in source code.


  • message  

    In object-oriented programming, the method selector (name) and accompanying parameters that tell the receiving object in a message expression what to do.


  • message expression  

    In object-oriented programming, an expression that sends a message to an object. In the Objective-C language, message expressions are enclosed within square brackets and consist of a receiver followed by a message (method selector and parameters).


  • method  

    In object-oriented programming, a procedure that can be executed by an object.


  • mutex  

    Short for mutual exclusion semaphore. An object used to synchronize thread execution.


  • namespace  

    A logical subdivision of a program within which all names must be unique. Symbols in one namespace do not conflict with identically named symbols in another namespace. For example, in Objective-C, the instance methods of a class are in a unique namespace for the class. Similarly, the class methods of a class are in their own namespace, and the instance variables of a class are in their own namespace.


  • nil  

    In the Objective-C language, an object id with a value of 0.


  • object  

    A programming unit that groups together a data structure (instance variables) and the operations (methods) that can use or affect that data. Objects are the principal building blocks of object-oriented programs.


  • outlet  

    An instance variable that points to another object. Outlet instance variables are a way for an object to keep track of the other objects to which it may need to send messages.


  • polymorphism  

    In object-oriented programming, the ability of different objects to respond, each in its own way, to the same message.


  • procedural programming language  

    A language, such as C, that organizes a program as a set of procedures that have definite beginnings and ends.


  • protocol  

    In the Objective-C language, the declaration of a group of methods not associated with any particular class. See also , .


  • receiver  

    In object-oriented programming, the object that is sent a message.


  • reference counting  

    A memory-management technique in which each entity that claims ownership of an object increments the object’s reference count and later decrements it. When the object’s reference count reaches zero, the object is deallocated. This technique allows one instance of an object to be safely shared among several other objects.


  • remote message  

    A message sent from one application to an object in another application.


  • remote object  

    An object in another application, one that’s a potential receiver for a remote message.


  • runtime  

    The time after a program is launched and while it’s running. Decisions made at runtime can be influenced by choices the user makes.


  • selector  

    In the Objective-C language, the name of a method when it’s used in a source-code message to an object, or the unique identifier that replaces the name when the source code is compiled. Compiled selectors are of type SEL.


  • static typing  

    In the Objective-C language, giving the compiler information about what kind of object an instance is, by typing it as a pointer to a class.


  • subclass  

    In the Objective-C language, any class that’s one step below another class in the inheritance hierarchy. Occasionally used more generally to mean any class that inherits from another class. Also used as a verb to mean the process of defining a subclass of another class.


  • superclass  

    In the Objective-C language, a class that’s one step above another class in the inheritance hierarchy; the class through which a subclass inherits methods and instance variables.


  • synchronous message  

    A remote message that doesn’t return until the receiving application finishes responding to the message. Because the application that sends the message waits for an acknowledgment or return information from the receiving application, the two applications are kept in sync. Compare.