【Java】Map總結和原始碼註釋
阿新 • • 發佈:2020-03-02
## 前言
Map為一個Java中一個重要的資料結構,主要表示的對映關係對。本文包括了相關Map資料結構的總結和原始碼的閱讀註釋。
## HashMap
初始化,可以選擇第二個初始化函式來設定裝載能力`threshold`和裝載係數`loadFactor`:
- `HashMap()`
- `HashMap(int initialCapacity, float loadFactor)`
HashMap中定義的一些常量:
- `static final int DEFAULT_INITIAL_CAPACITY = 1 << 4;`
預設的初始大小
- `static final int MAXIMUM_CAPACITY = 1 << 30;`
最大限定大小,當超過這個值時,會`resize()`到`Integer.MAX_VALUE`
- `static final float DEFAULT_LOAD_FACTOR = 0.75f;`
threshold = capacity*laodFactor
HashMap的大小始終為**2的倍數**,若插入時超過threshold時,會呼叫`resize()`來自動將大小擴大一倍。
值在`Node[] table`中的定位方式為`(n-1)&hash(key)`,**這也是resize的時候直接double的原因**
基本方法:
- `V put(K key, V value)`:若key不存在,則插入;若key存在,則更新value值,返回舊的value
- `V putIfAbsent(K key, V value)`
- `V get(Object key)`:get不存在的key時會返回null,需要注意NullPointerException
- `int size()`
#### 遍歷方式
- `forEach(lambda)`通過lambda表示式進行遍歷
- `entrySet().iterator()`
```java
Iterator iter = map.entrySet().iterator();
while(iter.hasNext()){
Map.Entry e = (Map.Entry)iter.next();
key = e.getKey();
value = e.getValue();
}
```
- `keySet().iterator()`
```java
Iterator iter = map.keySet().iterator();
while(iter.hasNext()){
key = iter.next();
value = map.get(key);
}
```
- `values().iterator()`
### `resize()`
```java
final Node[] resize() {
Node[] oldTab = table;
int oldCap = (oldTab == null) ? 0 : oldTab.length;
int oldThr = threshold;
int newCap, newThr = 0;
if (oldCap > 0) {
if (oldCap >= MAXIMUM_CAPACITY) { // 舊的大小已經達到設定的最大值時不再增加,改變閾值
threshold = Integer.MAX_VALUE;
return oldTab;
}
else if ((newCap = oldCap << 1) < MAXIMUM_CAPACITY && // 新大小=舊大小*2
oldCap > = DEFAULT_INITIAL_CAPACITY)
newThr = oldThr << 1; // 閾值也一起*2
}
else if (oldThr > 0) // initial capacity was placed in threshold
newCap = oldThr;
else { // oldCap為0時處於初始化階段,進行初始化
newCap = DEFAULT_INITIAL_CAPACITY;
newThr = (int)(DEFAULT_LOAD_FACTOR * DEFAULT_INITIAL_CAPACITY);
}
if (newThr == 0) {
float ft = (float)newCap * loadFactor;
newThr = (newCap < MAXIMUM_CAPACITY && ft < (float)MAXIMUM_CAPACITY ?
(int)ft : Integer.MAX_VALUE);
}
threshold = newThr;
@SuppressWarnings({"rawtypes","unchecked"})
Node[] newTab = (Node[])new Node[newCap];
table = newTab;
if (oldTab != null) { // 將舊map移到新map中
for (int j = 0; j < oldCap; ++j) {
Node e;
if ((e = oldTab[j]) != null) {
oldTab[j] = null; // 置為null值方便GC
if (e.next == null) // 桶中沒有鏈,直接賦值
newTab[e.hash & (newCap - 1)] = e;
else if (e instanceof TreeNode) // 如果桶中為紅黑樹
((TreeNode)e).split(this, newTab, j, oldCap);
else { // preserve order
Node loHead = null, loTail = null;
Node hiHead = null, hiTail = null;
Node next;
do {
next = e.next;
if ((e.hash & oldCap) == 0) { // 若為真,則在原來位置不變
if (loTail == null)
loHead = e;
else
loTail.next = e;
loTail = e;
}
else { // 為假時說明擴容後原連結串列中的節點位置發生了改變
if (hiTail == null)
hiHead = e;
else
hiTail.next = e;
hiTail = e;
}
} while ((e = next) != null);
if (loTail != null) {
loTail.next = null;
newTab[j] = loHead; // 原連結串列所在
}
if (hiTail != null) {
hiTail.next = null;
newTab[j + oldCap] = hiHead; // 擴容部分節點位置加上了oldCap
}
}
}
}
}
return newTab;
}
```
### 衝突解決
```java
final V putVal(int hash, K key, V value, boolean onlyIfAbsent,
boolean evict) {
Node[] tab; Node p; int n, i;
if ((tab = table) == null || (n = tab.length) == 0)
n = (tab = resize()).length; // 陣列為空的情況
if ((p = tab[i = (n - 1) & hash]) == null)
tab[i] = newNode(hash, key, value, null); // 沒有衝突直接放入
else {
Node e; K k;
if (p.hash == hash &&
((k = p.key) == key || (key != null && key.equals(k))))
e = p; // 有衝突但是key相同,則覆蓋原來的值
else if (p instanceof TreeNode)
e = ((TreeNode)p).putTreeVal(this, tab, hash, key, value); // 如果已經拉成紅黑樹則插入樹中
else {
for (int binCount = 0; ; ++binCount) {
if ((e = p.next) == null) {
p.next = newNode(hash, key, value, null); // 找到連結串列尾插入連結串列中
if (binCount >= TREEIFY_THRESHOLD - 1) // 如果桶的鏈長度超過閾值則拉成紅黑樹
treeifyBin(tab, hash);
break;
}
if (e.hash == hash &&
((k = e.key) == key || (key != null && key.equals(k))))
break; // 在鏈中找到相同的key則覆蓋其值
p = e;
}
}
if (e != null) { // existing mapping for key
V oldValue = e.value;
if (!onlyIfAbsent || oldValue == null)
e.value = value;
afterNodeAccess(e);
return oldValue;
}
}
++modCount;
if (++size > threshold)
resize();
afterNodeInsertion(evict);
return null;
}
```
## Hashtable
初始化函式:
```java
public Hashtable() {
this(11, 0.75f);
}
```
預設下`initialCapacity = 11`,`loadFactor = 0.75`。
插入操作`put(K,V)`
```java
public synchronized V put(K key, V value) {
// Make sure the value is not null
if (value == null) {
throw new NullPointerException();
}
// Makes sure the key is not already in the hashtable.
Entry,?> tab[] = table;
int hash = key.hashCode();
int index = (hash & 0x7FFFFFFF) % tab.length;
@SuppressWarnings("unchecked")
Entry entry = (Entry)tab[index];
for(; entry != null ; entry = entry.next) {
if ((entry.hash == hash) && entry.key.equals(key)) { // 找到相同的key則覆蓋原值
V old = entry.value;
entry.value = value;
return old;
}
}
addEntry(hash, key, value, index);
return null;
}
```
Hashtable的hash定址方法為`(hash & 0x7FFFFFFF) % tab.length`,當插入的key之前有值時返回舊值,否則返回null。
`addEntry(hash, key, value, index)`,當table的大小不夠時,執行`rehash()`擴大table
```java
private void addEntry(int hash, K key, V value, int index) {
Entry,?> tab[] = table;
if (count >= threshold) {
// Rehash the table if the threshold is exceeded
rehash();
tab = table;
hash = key.hashCode();
index = (hash & 0x7FFFFFFF) % tab.length;
}
// Creates the new entry.
@SuppressWarnings("unchecked")
Entry e = (Entry) tab[index];
tab[index] = new Entry<>(hash, key, value, e);
count++;
modCount++;
}
```
`rehash()`:
```java
protected void rehash() {
int oldCapacity = table.length;
Entry,?>[] oldMap = table;
// overflow-conscious code
int newCapacity = (oldCapacity << 1) + 1; // 新大小=原大小*2+1
if (newCapacity - MAX_ARRAY_SIZE > 0) {
if (oldCapacity == MAX_ARRAY_SIZE)
// Keep running with MAX_ARRAY_SIZE buckets
return;
newCapacity = MAX_ARRAY_SIZE;
}
Entry,?>[] newMap = new Entry,?>[newCapacity];
modCount++;
threshold = (int)Math.min(newCapacity * loadFactor, MAX_ARRAY_SIZE + 1); // 更新閾值
table = newMap;
for (int i = oldCapacity ; i-- > 0 ;) { // 將舊map中的值一道新map
for (Entry old = (Entry)oldMap[i] ; old != null ; ) {
Entry e = old;
old = old.next;
int index = (e.hash & 0x7FFFFFFF) % newCapacity;
e.next = (Entry)newMap[index];
newMap[index] = e;
}
}
}
```
### 與HashMap的區別
- HashMap 繼承自AbstractMap類,Hashtable繼承自Dictionary類
- Hashtable中的方法均用sychronized關鍵字修飾,為執行緒安全
- 擴容方法不同,HashMap直接double,使得大小始終是2的倍數,Hashtable在double後加1
- 在table中的查詢方式不同:HashMap為`hash&(n-1)`,Hashtable為`(hash & 0x7FFFFFFF) % tab.length`
## TreeMap
TreeMap的本質是紅黑樹,紅黑樹是一種特殊的二叉查詢樹,所以TreeMap中的節點都是有序的。
TreeMap中節點Entry的定義為
```java
static final class Entry implements Map.Entry {
K key;
V value;
Entry left;
Entry right;
Entry parent;
boolean color = BLACK;
}
```
初始化函式:
```java
public TreeMap() {
comparator = null;
}
public TreeMap(Comparator super K> comparator) {
this.comparator = comparator;
}
```
TreeMap支援自定義的比較器,若是使用空初始化函式,則預設為key的自然順序
```java
/**
* The comparator used to maintain order in this tree map, or
* null if it uses the natural ordering of its keys.
*
* @serial
*/
private final Comparator super K> comparator;
```
插入操作`put(K,V)`
```java
public V put(K key, V value) {
Entry t = root;
if (t == null) { // root為空則直接new
compare(key, key); // type (and possibly null) check
root = new Entry<>(key, value, null);
size = 1;
modCount++;
return null;
}
int cmp;
Entry parent;
// split comparator and comparable paths
Comparator super K> cpr = comparator;
if (cpr != null) { // 自定義comparator時
do {
parent = t;
cmp = cpr.compare(key, t.key);
if (cmp < 0)
t = t.left;
else if (cmp > 0)
t = t.right;
else
return t.setValue(value); // 如果key相等則直接覆蓋value
} while (t != null);
}
else { // 使用key的comparable介面
if (key == null)
throw new NullPointerException();
@SuppressWarnings("unchecked")
Comparable super K> k = (Comparable super K>) key;
do {
parent = t;
cmp = k.compareTo(t.key);
if (cmp < 0)
t = t.left;
else if (cmp > 0)
t = t.right;
else
return t.setValue(value); //找到相同的key則直接覆蓋value返回
} while (t != null);
}
Entry e = new Entry<>(key, value, parent); // 插入節點
if (cmp < 0)
parent.left = e;
else
parent.right = e;
fixAfterInsertion(e); // 紅黑樹自平衡過程
size++;
modCount++;
return null;
}
```
插入後紅黑樹的自平衡過程:
```java
private void fixAfterInsertion(Entry x) {
x.color = RED; // 設插入節點的顏色為紅
while (x != null && x != root && x.parent.color == RED) { // 當x.parent為黑時樹已經平衡
if (parentOf(x) == leftOf(parentOf(parentOf(x)))) { // x.parent是祖父節點的左子節點
Entry y = rightOf(parentOf(parentOf(x))); // x的uncle節點
if (colorOf(y) == RED) { // uncle為紅的時候recolor
setColor(parentOf(x), BLACK);
setColor(y, BLACK);
setColor(parentOf(parentOf(x)), RED);
x = parentOf(parentOf(x)); // 向上變色直到滿足平衡條件
} else { // uncle為黑的時候則需要rotate
if (x == rightOf(parentOf(x))) { // 左右的情況,向左旋轉
x = parentOf(x);
rotateLeft(x);
}
setColor(parentOf(x), BLACK);
setColor(parentOf(parentOf(x)), RED);
rotateRight(parentOf(parentOf(x)));
}
} else {
Entry y = leftOf(parentOf(parentOf(x)));
if (colorOf(y) == RED) {
setColor(parentOf(x), BLACK);
setColor(y, BLACK);
setColor(parentOf(parentOf(x)), RED);
x = parentOf(parentOf(x));
} else {
if (x == leftOf(parentOf(x))) { // 右左的情況,向右旋轉
x = parentOf(x);
rotateRight(x);
}
setColor(parentOf(x), BLACK);
setColor(parentOf(parentOf(x)), RED);
rotateLeft(parentOf(parentOf(x)));
}
}
}
root.color = BLACK;
}
```
如有不對請多