vue VNode對映真實dom 整體流程
上一節我們提到,VNode 在建立完成後,會通過 _update 方法將虛擬dom通過dom操作,append,insert等等插入到真實dom樹上,我們先來看_update
Vue.prototype._update = function (vnode: VNode, hydrating?: boolean) { const vm: Component = this const prevEl = vm.$el const prevVnode = vm._vnode const restoreActiveInstance = setActiveInstance(vm) vm._vnode = vnode // Vue.prototype.__patch__ is injected in entry points // based on the rendering backend used. if (!prevVnode) { // initial render vm.$el = vm.__patch__(vm.$el, vnode, hydrating, false /* removeOnly */) } else { // updates vm.$el = vm.__patch__(prevVnode, vnode) } restoreActiveInstance() // update __vue__ reference if (prevEl) { prevEl.__vue__ = null } if (vm.$el) { vm.$el.__vue__ = vm } // if parent is an HOC, update its $el as well if (vm.$vnode && vm.$parent && vm.$vnode === vm.$parent._vnode) { vm.$parent.$el = vm.$el } // updated hook is called by the scheduler to ensure that children are // updated in a parent's updated hook. }
_update方法是在我們執行_init方法時執行一些列初始化操作時定義的, update方法會在兩種情況下被呼叫,一是new Vue初始化的時候,還有一種情況就是當我們改變data資料,頁面重新渲染時,然後呼叫patch方法,我們進入patch
export const patch: Function = createPatchFunction({ nodeOps, modules })
可以看到patch 方法是由一createPathFunction 方法返回的,這個方法傳入了兩個引數,nodeOps,modules, 摘取一部分nodeOps內容
export function createElementNS (namespace: string, tagName: string): Element { return document.createElementNS(namespaceMap[namespace], tagName) } export function createTextNode (text: string): Text { return document.createTextNode(text) } export function createComment (text: string): Comment { return document.createComment(text) }
可以看到,裡面都是一些原生dom操作的封裝,摘取modules一部分內容
export function addClass (el: HTMLElement, cls: ?string) { /* istanbul ignore if */ if (!cls || !(cls = cls.trim())) { return } /* istanbul ignore else */ if (el.classList) { if (cls.indexOf(' ') > -1) { cls.split(whitespaceRE).forEach(c => el.classList.add(c)) } else { el.classList.add(cls) } } else { const cur = ` ${el.getAttribute('class') || ''} ` if (cur.indexOf(' ' + cls + ' ') < 0) { el.setAttribute('class', (cur + cls).trim()) } } }
可以看到,是一些對原生dom特性控制的封裝,,以及一些輔助函式,
下面我們回到createPatchFunction,createPatchFunction 方法中首先定義了好多的喜函式,最後返回了一個函式,即patch,我麼來看下這個patch
return function patch (oldVnode, vnode, hydrating, removeOnly) { if (isUndef(vnode)) { if (isDef(oldVnode)) invokeDestroyHook(oldVnode) return } let isInitialPatch = false const insertedVnodeQueue = [] if (isUndef(oldVnode)) { // empty mount (likely as component), create new root element isInitialPatch = true createElm(vnode, insertedVnodeQueue) } else { const isRealElement = isDef(oldVnode.nodeType) if (!isRealElement && sameVnode(oldVnode, vnode)) { // patch existing root node patchVnode(oldVnode, vnode, insertedVnodeQueue, null, null, removeOnly) } else { if (isRealElement) { // mounting to a real element // check if this is server-rendered content and if we can perform // a successful hydration. if (oldVnode.nodeType === 1 && oldVnode.hasAttribute(SSR_ATTR)) { oldVnode.removeAttribute(SSR_ATTR) hydrating = true } if (isTrue(hydrating)) { if (hydrate(oldVnode, vnode, insertedVnodeQueue)) { invokeInsertHook(vnode, insertedVnodeQueue, true) return oldVnode } else if (process.env.NODE_ENV !== 'production') { warn( 'The client-side rendered virtual DOM tree is not matching ' + 'server-rendered content. This is likely caused by incorrect ' + 'HTML markup, for example nesting block-level elements inside ' + '<p>, or missing <tbody>. Bailing hydration and performing ' + 'full client-side render.' ) } } // either not server-rendered, or hydration failed. // create an empty node and replace it oldVnode = emptyNodeAt(oldVnode) } // replacing existing element const oldElm = oldVnode.elm const parentElm = nodeOps.parentNode(oldElm) // create new node createElm( vnode, insertedVnodeQueue, // extremely rare edge case: do not insert if old element is in a // leaving transition. Only happens when combining transition + // keep-alive + HOCs. (#4590) oldElm._leaveCb ? null : parentElm, nodeOps.nextSibling(oldElm) ) // update parent placeholder node element, recursively if (isDef(vnode.parent)) { let ancestor = vnode.parent const patchable = isPatchable(vnode) while (ancestor) { for (let i = 0; i < cbs.destroy.length; ++i) { cbs.destroy[i](ancestor) } ancestor.elm = vnode.elm if (patchable) { for (let i = 0; i < cbs.create.length; ++i) { cbs.create[i](emptyNode, ancestor) } // #6513 // invoke insert hooks that may have been merged by create hooks. // e.g. for directives that uses the "inserted" hook. const insert = ancestor.data.hook.insert if (insert.merged) { // start at index 1 to avoid re-invoking component mounted hook for (let i = 1; i < insert.fns.length; i++) { insert.fns[i]() } } } else { registerRef(ancestor) } ancestor = ancestor.parent } } // destroy old node if (isDef(parentElm)) { removeVnodes(parentElm, [oldVnode], 0, 0) } else if (isDef(oldVnode.tag)) { invokeDestroyHook(oldVnode) } } } invokeInsertHook(vnode, insertedVnodeQueue, isInitialPatch) return vnode.elm }
重點,執行了createElm方法,這個方法定義於傳入的modules輔助函式中, 這個方法才是真實dom操作的核心所在,我們進入createElm
function createElm ( vnode, insertedVnodeQueue, parentElm, refElm, nested, ownerArray, index ) { if (isDef(vnode.elm) && isDef(ownerArray)) { // This vnode was used in a previous render! // now it's used as a new node, overwriting its elm would cause // potential patch errors down the road when it's used as an insertion // reference node. Instead, we clone the node on-demand before creating // associated DOM element for it. vnode = ownerArray[index] = cloneVNode(vnode) } vnode.isRootInsert = !nested // for transition enter check if (createComponent(vnode, insertedVnodeQueue, parentElm, refElm)) { return } const data = vnode.data const children = vnode.children const tag = vnode.tag if (isDef(tag)) { if (process.env.NODE_ENV !== 'production') { if (data && data.pre) { creatingElmInVPre++ } if (isUnknownElement(vnode, creatingElmInVPre)) { warn( 'Unknown custom element: <' + tag + '> - did you ' + 'register the component correctly? For recursive components, ' + 'make sure to provide the "name" option.', vnode.context ) } } vnode.elm = vnode.ns ? nodeOps.createElementNS(vnode.ns, tag) : nodeOps.createElement(tag, vnode) setScope(vnode) /* istanbul ignore if */ if (__WEEX__) { // in Weex, the default insertion order is parent-first. // List items can be optimized to use children-first insertion // with append="tree". const appendAsTree = isDef(data) && isTrue(data.appendAsTree) if (!appendAsTree) { if (isDef(data)) { invokeCreateHooks(vnode, insertedVnodeQueue) } insert(parentElm, vnode.elm, refElm) } createChildren(vnode, children, insertedVnodeQueue) if (appendAsTree) { if (isDef(data)) { invokeCreateHooks(vnode, insertedVnodeQueue) } insert(parentElm, vnode.elm, refElm) } } else { createChildren(vnode, children, insertedVnodeQueue) if (isDef(data)) { invokeCreateHooks(vnode, insertedVnodeQueue) } insert(parentElm, vnode.elm, refElm) } if (process.env.NODE_ENV !== 'production' && data && data.pre) { creatingElmInVPre-- } } else if (isTrue(vnode.isComment)) { vnode.elm = nodeOps.createComment(vnode.text) insert(parentElm, vnode.elm, refElm) } else { vnode.elm = nodeOps.createTextNode(vnode.text) insert(parentElm, vnode.elm, refElm) } }
這個函式名字我們可以大膽猜想,作者把這一部對映的操作且分成了很多邏輯,函式有點多,名字不太好起了,createElm,,,
可以看到這裡大量用了原生的api,來建立dom元素,createChildren ,對VNode的子元素進行遞迴呼叫傳遞父元素,來構建真實的dom樹,最後,通過呼叫insert方法,即dom的insert方法,將整個dom樹一次性插入到dom樹中,大家可以通過打斷點的方法,完整檢視整個_update流程