android Lifecycle原始碼分析--原始碼閱讀100天(1)
1.使用
Lifecycle框架用來感知元件執行操作以響應另一個元件(例如Activity和Fragment)的生命週期狀態的更改。這些元件可幫助您生成更易於組織且通常更輕量級的程式碼,這些程式碼更易於維護。
舉個例子:
如果你需要在Activity或者Fragment的宣告週期裡做一些處理:
override fun onCreate(savedInstanceState: Bundle?) { super.onCreate(savedInstanceState) presenter.onCreate() } override fun onStart(){ super.onStart() presenter.onStart() } ... override fun onDestroy(){ super.onDestroy() presenter.onDestroy() }
這種寫法需要在Activity或者Fragment的相應生命週期函式裡呼叫presenter的相應方法,這種寫法顯得比較厚重,不夠輕盈也沒有解耦presenter和Activity,lifecycle的出現解決了這個問題
class MainActivity : AppCompatActivity() { override fun onCreate(savedInstanceState: Bundle?) { super.onCreate(savedInstanceState) setContentView(R.layout.activity_main) lifecycle.addObserver(Presenter()) } } class Presenter():LifecycleObserver { @OnLifecycleEvent(Lifecycle.Event.ON_CREATE) fun onCreate(){ println("presenter oncreate") } @OnLifecycleEvent(Lifecycle.Event.ON_START) fun onStart(){ println("presenter onstart") } @OnLifecycleEvent(Lifecycle.Event.ON_RESUME) fun onResumse(){ println("presenter on resume") } @OnLifecycleEvent(Lifecycle.Event.ON_PAUSE) fun onPause(){ println("presenter on pause") } @OnLifecycleEvent(Lifecycle.Event.ON_STOP) fun onStop(){ println("presenter on stop") } @OnLifecycleEvent(Lifecycle.Event.ON_DESTROY) fun onDestroy(){ println("presenter on destroy") }
這樣Presenter和Activity的關係就由關聯關係轉變為依賴關係,降低了耦合度,同時Presenter現在也可以用來感知Activity相應的生命週期,不用再在Activity的宣告周期函式裡呼叫Presenter的方法。
2.分析
2.1觀察者模式
通過介面和方法的名字大家就可以發現整個Lifecycle其實就是一個觀察者模式,下面就是一個觀察者模式的UML類圖

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那麼duiyingLifecycle又是什麼樣的呢?下面是我自己畫的一個Lifecycle的UML類圖

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我們自定義的Activity都繼承自SupportActivity,可以發現SupportActivity實現了LifecycleOwner介面,同時持有實現了Lifecycle的LifecycleRegistry物件,這個物件就可以將其理解為觀察者模式中的Subject,LifecycleRegistr聚合多個LifecycleObserver,生命週期改變時通知LifecycleObserver進行相應的方法呼叫。
2.2生命週期感知
Lifecycle是一個生命週期感知的框架,那麼它是如何感知Activity的生命週期呢?看SupportActivity的onCretae方法
protected void onCreate(@Nullable Bundle savedInstanceState) { super.onCreate(savedInstanceState); ReportFragment.injectIfNeededIn(this); }
在這裡首先呼叫了ReportFragment.injectIfNeededIn(this)方法,看這個方法
public static void injectIfNeededIn(Activity activity) { // ProcessLifecycleOwner should always correctly work and some activities may not extend // FragmentActivity from support lib, so we use framework fragments for activities android.app.FragmentManager manager = activity.getFragmentManager(); if (manager.findFragmentByTag(REPORT_FRAGMENT_TAG) == null) { manager.beginTransaction().add(new ReportFragment(), REPORT_FRAGMENT_TAG).commit(); // Hopefully, we are the first to make a transaction. manager.executePendingTransactions(); } }
很簡單,就是在當前的Activity裡新增一個ReportFragment。再看ReportFragment的生命週期函式。
@Override public void onActivityCreated(Bundle savedInstanceState) { super.onActivityCreated(savedInstanceState); dispatchCreate(mProcessListener); dispatch(Lifecycle.Event.ON_CREATE); } @Override public void onStart() { super.onStart(); dispatchStart(mProcessListener); dispatch(Lifecycle.Event.ON_START); } @Override public void onResume() { super.onResume(); dispatchResume(mProcessListener); dispatch(Lifecycle.Event.ON_RESUME); } @Override public void onPause() { super.onPause(); dispatch(Lifecycle.Event.ON_PAUSE); } @Override public void onStop() { super.onStop(); dispatch(Lifecycle.Event.ON_STOP); } @Override public void onDestroy() { super.onDestroy(); dispatch(Lifecycle.Event.ON_DESTROY); // just want to be sure that we won't leak reference to an activity mProcessListener = null; } private void dispatch(Lifecycle.Event event) { Activity activity = getActivity(); if (activity instanceof LifecycleRegistryOwner) { ((LifecycleRegistryOwner) activity).getLifecycle().handleLifecycleEvent(event); return; } if (activity instanceof LifecycleOwner) { Lifecycle lifecycle = ((LifecycleOwner) activity).getLifecycle(); if (lifecycle instanceof LifecycleRegistry) { ((LifecycleRegistry) lifecycle).handleLifecycleEvent(event); } } }
你會發現都呼叫了dispatch方法,而dispatch方法則會判斷Activity是否實現了LifecycleOwner介面,如果實現了該介面就呼叫LifecycleRegister的handleLifecycleEvent,這樣生命週期的狀態就會藉由LifecycleRegistry通知給各個LifecycleObserver從而呼叫其中對應Lifecycle.Event的方法。這種通過Fragment來感知Activity生命週期的方法其實在Glide的中也是有體現的。這是Activity的宣告週期感知,那麼Fragment呢?看一下Fragment原始碼你會發現Fragment也實現了LifecycleOwner介面,也關聯了一個LifecycleRegistry物件
void performCreate(Bundle savedInstanceState) { if (this.mChildFragmentManager != null) { this.mChildFragmentManager.noteStateNotSaved(); } this.mState = 1; this.mCalled = false; this.onCreate(savedInstanceState); this.mIsCreated = true; if (!this.mCalled) { throw new SuperNotCalledException("Fragment " + this + " did not call through to super.onCreate()"); } else { this.mLifecycleRegistry.handleLifecycleEvent(Event.ON_CREATE); } }
看它的performCreate裡呼叫了mLifecycleRegistry.handleLifecycleEvent,同理在performStart和performResume方法裡也呼叫了。這裡其實有個有趣的現象就是在ReportFragment中dispatch(Lifecycle.Event.ON_CREATE)這個方法是在onActivityCreated裡呼叫的,而fragment的Lifecycle.Event.ON_CREATE的事件的傳送是在performCreate裡呼叫的,這就有個問題了,如果你在Activity裡的onCreate方法裡新增Fragment,同時這個Fragment也添加了LifecycleObserver的監聽,那麼誰先監聽到呢?
舉個例子:
class MainActivity : AppCompatActivity() { override fun onCreate(savedInstanceState: Bundle?) { super.onCreate(savedInstanceState) setContentView(R.layout.activity_main) lifecycle.addObserver(Presenter()) supportFragmentManager.beginTransaction().replace(R.id.container,MainFragment()).commit() } } class Presenter:LifecycleObserver { @OnLifecycleEvent(Lifecycle.Event.ON_CREATE) fun onCreate(){ println("presenter oncreate") } class MainFragment:Fragment() { override fun onCreate(savedInstanceState: Bundle?) { super.onCreate(savedInstanceState) lifecycle.addObserver(FragmentPresenter()) } } class FragmentPresenter:LifecycleObserver { @OnLifecycleEvent(Lifecycle.Event.ON_CREATE) fun onCreate(){ println("presenter fragment oncreate") } }
執行程式你會發現列印結果是presenter oncreate,然後才是presenter fragment oncreate
這就很疑惑了,我們知道fragment的宣告週期onCreate是優先於onActivityCreated的,為什麼沒有先執行FragmentPresenter的onCreate方法,其實原因就在commit是非同步的,提交fragment事物後會在何時的時機呼叫這個事物,所以此時MainFragment還沒有被加入,但是ReportFragment呼叫了manager.executePendingTransactions()這個方法,這個方法會立即執行現有事物,所以這樣ReportFragment就已經新增進FragmentManager了,所以出現了生命週期不對應的情況,如果你在MainActivity裡MainFragment commit之後也新增manager.executePendingTransactions(),你就會發現列印結果是倒過來的。
2.3LifecycleRegister分析
LifecycleRegister是重點了先看addObserver方法
@Override public void addObserver(@NonNull LifecycleObserver observer) { State initialState = mState == DESTROYED ? DESTROYED : INITIALIZED; ObserverWithState statefulObserver = new ObserverWithState(observer, initialState); ObserverWithState previous = mObserverMap.putIfAbsent(observer, statefulObserver); if (previous != null) { return; } LifecycleOwner lifecycleOwner = mLifecycleOwner.get(); if (lifecycleOwner == null) { // it is null we should be destroyed. Fallback quickly return; } boolean isReentrance = mAddingObserverCounter != 0 || mHandlingEvent; State targetState = calculateTargetState(observer); mAddingObserverCounter++; while ((statefulObserver.mState.compareTo(targetState) < 0 && mObserverMap.contains(observer))) { pushParentState(statefulObserver.mState); statefulObserver.dispatchEvent(lifecycleOwner, upEvent(statefulObserver.mState)); popParentState(); // mState / subling may have been changed recalculate targetState = calculateTargetState(observer); } if (!isReentrance) { // we do sync only on the top level. sync(); } mAddingObserverCounter--; }
這裡你會發現生成了一個ObserverWithState,然後放入FastSafeIterableMap裡,這個類
是一個自定義列表,用於儲存觀察者並可在遍歷期間處理刪除/新增。
觀察者1和觀察者2的任何時刻:如果addition_order(observer1)<addition_order(observer2),那麼 state(observer1)> = state(observer2)
接下來看handleLifecycleEvent方法
public void handleLifecycleEvent(@NonNull Lifecycle.Event event) { State next = getStateAfter(event); moveToState(next); }
首先會根據傳入的Event得到相應的State,具體的物件關係在下圖

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在moveToState方法裡,會呼叫sync方法
private void sync() { LifecycleOwner lifecycleOwner = mLifecycleOwner.get(); if (lifecycleOwner == null) { Log.w(LOG_TAG, "LifecycleOwner is garbage collected, you shouldn't try dispatch " + "new events from it."); return; } while (!isSynced()) { mNewEventOccurred = false; // no need to check eldest for nullability, because isSynced does it for us. if (mState.compareTo(mObserverMap.eldest().getValue().mState) < 0) { backwardPass(lifecycleOwner); } Entry<LifecycleObserver, ObserverWithState> newest = mObserverMap.newest(); if (!mNewEventOccurred && newest != null && mState.compareTo(newest.getValue().mState) > 0) { forwardPass(lifecycleOwner); } } mNewEventOccurred = false; }
這裡可以看到如果ObserverWithState的state小於當前state,那麼就呼叫forwardPass方法,如果大於當前state,那麼就呼叫backwardPass方法,ObserverWithState預設的State是在addObserver方法裡確定的
State initialState = mState == DESTROYED ? DESTROYED : INITIALIZED; ObserverWithState statefulObserver = new ObserverWithState(observer, initialState);
接著看forwardPass方法
private void forwardPass(LifecycleOwner lifecycleOwner) { Iterator<Entry<LifecycleObserver, ObserverWithState>> ascendingIterator = mObserverMap.iteratorWithAdditions(); while (ascendingIterator.hasNext() && !mNewEventOccurred) { Entry<LifecycleObserver, ObserverWithState> entry = ascendingIterator.next(); ObserverWithState observer = entry.getValue(); while ((observer.mState.compareTo(mState) < 0 && !mNewEventOccurred && mObserverMap.contains(entry.getKey()))) { pushParentState(observer.mState); observer.dispatchEvent(lifecycleOwner, upEvent(observer.mState)); popParentState(); } } }
這裡呼叫了ObserverWithState的dispatchEvent方法,看一下這個方法
void dispatchEvent(LifecycleOwner owner, Event event) { State newState = getStateAfter(event); mState = min(mState, newState); mLifecycleObserver.onStateChanged(owner, event); mState = newState; }
真相大白,最終呼叫了 mLifecycleObserver.onStateChanged(owner, event);同時更新了自己的state,這個mLifecycleObserver是怎麼得到的,它又具體做了什麼,就不具體說了,有興趣的可以進去看一看,本片文章中的呼叫方法會生成一個ReflectiveGenericLifecycleObserver物件,這個物件會持有Presenter中聲明瞭@OnLifecycleEvent註解的方法的Method物件,然後最終呼叫。

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