JavaScript-X3DOM學習筆記(一)-世界座標
阿新 • • 發佈:2018-11-19
快捷鍵r,可以重置觀察者viewpoint, 滑鼠左鍵是rotation, 中鍵是Pan.右鍵是forward/backward
這是執行效果圖
下面是html原始碼
<html> <head> <meta http-equiv="X-UA-Compatible" content="IE=edge" /> <meta charset="utf-8"> <title>測試X3DOM世界座標</title> <!-- 2018-3-14 by kagula --> <!-- x3dom用的是1.7.2dev --> <script type="text/javascript" src="/x3dom/x3dom.js"></script> <!-- d3用的是4.13.0 --> <script type="text/javascript" src='/d3/d3.min.js'></script> <link rel="stylesheet" type="text/css" href="/x3dom/x3dom.css"> </head> <body> <x3d style="width:100%;height:600px"> <scene> </scene> </x3d> </body> </html> <script type="text/javascript"> //Horizontal axis function drawAxisX(selectorRoot, countOfTick, lengthOfTick, heightOfTick) { var axisLength = countOfTick * lengthOfTick; //draw axis var linesetX = d3.select(selectorRoot).append("group").attr("id", "groupAxisX") .append("shape") .append("lineset").attr("vertexcount", "2"); linesetX.append("coordinate").attr("point", d => "0 0 0, " + axisLength + " 0 0"); linesetX.append("color").attr("color", "1 0 0, 1 0 0"); //draw tick //第一個shape是axis,後面countOfTick個才是真正的刻度。 let ticks = d3.range( countOfTick + 1 ).map(function (i) { return i; //i=[0,1,...,countOfTick] }) d3.select("#groupAxisX").selectAll("lineset").data(ticks) .enter().append("shape").append("lineset").attr("vertexcount", "2") .append("coordinate").attr("point", d => d * lengthOfTick + " 0 0, " + d * lengthOfTick + " " + heightOfTick + " 0"); //因為第一個是axis,d的第一個元素被跳過,所以d=[1,2,..] //draw text d3.select("#groupAxisX").selectAll(".label").data(ticks) .enter().append("transform").classed("label", "true").attr("translation", d => (d * lengthOfTick + 0.6) + " " + (heightOfTick-0.5) + " 0") .append("billboard") .append("shape").classed("shapeAxisX", "true") .append("text").attr("string", d => d).attr("solid", "false")//正反兩面可見 .append("fontstyle").attr("family", "yahei").attr("size", "1.2"); //返回#groupAxisX子節點下面的子節點下面class為shapeAxisX的所有節點 d3.select("#groupAxisX").selectAll(".shapeAxisX") .append("appearance")//新增appearance子節點 .append("material").attr("diffuseColor","0 0 0"); //draw arrow d3.select("#groupAxisX").append("transform").attr("translation", (axisLength+0.25) +" 0 0").attr("rotation", "0 0 1 " + (-3.14159)/2) .append("shape").attr("id", "xAxisArrow").append("cone").attr("height", "0.5").attr("bottomRadius", "0.1").attr("lit", "true"); d3.select("#xAxisArrow").append("appearance").append("material").attr("diffuseColor",'1 0 0'); } //Vertical axis function drawAxisY(selectorRoot, countOfTick, lengthOfTick, heightOfTick) { var axisLength = countOfTick * lengthOfTick; //draw axis var linesetY = d3.select(selectorRoot).append("group").attr("id", "groupAxisY") .append("shape") .append("lineset").attr("vertexcount", "2"); linesetY.append("coordinate").attr("point", d => "0 0 0, 0 " + axisLength + " 0"); linesetY.append("color").attr("color", "0 1 0, 0 1 0"); //draw tick //第一個shape是axis,後面countOfTick個才是真正的刻度。 let ticks = d3.range(countOfTick+1).map(function (i) { return i+1; //i=[0,1,...,countOfTick] }) d3.select("#groupAxisY").selectAll("lineset").data(ticks) .enter().append("shape").append("lineset").attr("vertexcount", "2") .append("coordinate").attr("point", d => "0 " + ((d - 1) * lengthOfTick) + " 0, " + heightOfTick + " " + (d - 1) * lengthOfTick + " 0"); //因為第一個是axis,d的第一個元素被跳過,所以d=[1,2,..] //draw text ticks.splice(ticks.length-1,1); d3.select("#groupAxisY").selectAll(".label").data(ticks) .enter().append("transform").classed("label", "true").attr("translation", d => (0.8) + " " + (d * lengthOfTick + 1) + " 0") .append("billboard") .append("shape").classed("shapeAxisY", "true") .append("text").attr("string", d => d).attr("solid", "false")//正反兩面可見 .append("fontstyle").attr("family", "yahei").attr("size", "1.2"); //返回#groupAxisY子節點下面的子節點下面class為shapeAxisY的所有節點 d3.select("#groupAxisY").selectAll(".shapeAxisY") .append("appearance")//新增appearance子節點 .append("material").attr("diffuseColor", "0 0 0"); //draw arrow d3.select("#groupAxisY").append("transform").attr("translation", "0 " + (axisLength + 0.25) + " 0") .append("shape").attr("id", "yAxisArrow").append("cone").attr("height", "0.5").attr("bottomRadius", "0.1").attr("lit", "true"); d3.select("#yAxisArrow").append("appearance").append("material").attr("diffuseColor", '0 1 0'); } //Depth axis function drawAxisZ(selectorRoot, countOfTick, lengthOfTick, heightOfTick) { var axisLength = countOfTick * lengthOfTick; //draw axis var linesetY = d3.select(selectorRoot).append("group").attr("id", "groupAxisZ") .append("shape") .append("lineset").attr("vertexcount", "2"); linesetY.append("coordinate").attr("point", d => "0 0 0, 0 0 " + axisLength); linesetY.append("color").attr("color", "0 0 1, 0 0 1"); //draw tick //第一個shape是axis,後面countOfTick個才是真正的刻度。 let ticks = d3.range(countOfTick + 1).map(function (i) { return i + 1; //i=[0,1,...,countOfTick] }) d3.select("#groupAxisZ").selectAll("lineset").data(ticks) .enter().append("shape").append("lineset").attr("vertexcount", "2") .append("coordinate").attr("point", d => "0 0 " + ((d - 1) * lengthOfTick) + ", " + heightOfTick + " 0 " + (d - 1) * lengthOfTick); //因為第一個是axis,d的第一個元素被跳過,所以d=[1,2,..] //draw text ticks.splice(ticks.length - 1, 1); d3.select("#groupAxisZ").selectAll(".label").data(ticks) .enter().append("transform").classed("label", "true").attr("translation", d => (0.8) + " 1.0 " + (d * lengthOfTick + 1)) .append("billboard") .append("shape").classed("shapeAxisZ", "true") .append("text").attr("string", d => d).attr("solid", "false") .append("fontstyle").attr("family", "yahei").attr("size", "1.2"); //返回#groupAxisY子節點下面的子節點下面class為shapeAxisY的所有節點 d3.select("#groupAxisZ").selectAll(".shapeAxisZ") .append("appearance")//新增appearance子節點 .append("material").attr("diffuseColor", "0 0 0"); //draw arrow d3.select("#groupAxisZ").append("transform").attr("translation", "0 0 " + (axisLength + 0.25)).attr("rotation", "1 0 0 " + (3.14159) / 2) .append("shape").attr("id", "zAxisArrow").append("cone").attr("height", "0.5").attr("bottomRadius", "0.1").attr("lit", "true"); d3.select("#zAxisArrow").append("appearance").append("material").attr("diffuseColor", '0 0 1'); } function drawAxis() { const selectorRoot = "scene"; const countOfTick = 5; const lengthOfTick = 10; const heightOfTick = 2; drawAxisX(selectorRoot, countOfTick, lengthOfTick, heightOfTick); drawAxisY(selectorRoot, countOfTick, lengthOfTick, heightOfTick); drawAxisZ(selectorRoot, countOfTick, lengthOfTick, heightOfTick); } drawAxis(); </script>