1. 程式人生 > >C#程式設計 socket程式設計之unity聊天室

C#程式設計 socket程式設計之unity聊天室

上面我們建立了tcp的客戶端和服務端,但是隻能進行訊息的一次收發。這次我們做一個unity的簡易聊天室,使用了執行緒,可以使用多個客戶端連線伺服器,並且一個客戶端給伺服器發訊息後,伺服器會將訊息群發給所有客戶端。

 

伺服器端分為Program和Client,在Program中進行Ip和埠的繫結並與客戶端建立連線,訊息的接收和傳送放在Client中、

服務端之Program:

using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Sockets;
using System.Net.WebSockets;
using System.Text;
using System.Threading.Tasks;

namespace _022_聊天室_socket_tcp伺服器端 {
    class Program {
        static  List<Client> clientList = new List<Client>();

        // 廣播訊息
        public static void BroadcastMessage(string message)
        {
            var notConnectedList = new List<Client>();
            foreach (var client in clientList)
            {
                if (client.Connected)
                    client.SendMessage(message);
                else
                {
                    notConnectedList.Add(client);
                }
            }
            foreach (var temp in notConnectedList)
            {
                clientList.Remove(temp);
            }
        }
        static void Main(string[] args) {
            Socket tcpServer = new Socket(AddressFamily.InterNetwork,SocketType.Stream, ProtocolType.Tcp);
            tcpServer.Bind(new IPEndPoint(IPAddress.Parse("192.168.1.101"),7788));

            tcpServer.Listen(100);
            Console.WriteLine("server running...");

            while (true)
            {
                Socket clientSocket = tcpServer.Accept();
                Console.WriteLine("a client is connected !");
                Client client = new Client(clientSocket);//把與每個客戶端通訊的邏輯(收發訊息)放到client類裡面進行處理
                clientList.Add(client);
            }
            
        }
    }
}

服務端之Client:

using System;
using System.Collections.Generic;
using System.Linq;
using System.Net.Sockets;
using System.Text;
using System.Threading;
using System.Threading.Tasks;

namespace _022_聊天室_socket_tcp伺服器端 {
    // 用來跟客戶端做通訊 
    class Client
    {
        private Socket clientSocket;
        private Thread t;
        private byte[] data = new byte[1024];//這個是一個數據容器

        public Client(Socket s)
        {
            clientSocket = s;
            //啟動一個執行緒 處理客戶端的資料接收
            t = new Thread(ReceiveMessage);
            t.Start();
        }

        // 接收資料
        private void ReceiveMessage()
        {
            //一直接收客戶端的資料
            while (true)
            {
                //在接收資料之前  判斷一下socket連線是否斷開
                if (clientSocket.Poll(10, SelectMode.SelectRead))
                {
                    clientSocket.Close();
                    break;//跳出迴圈 終止執行緒的執行
                }
                
                int length = clientSocket.Receive(data);
                string message = Encoding.UTF8.GetString(data, 0, length);
                //接收到資料的時候 要把這個資料 分發到客戶端
                //廣播這個訊息
                Program.BroadcastMessage(message);
                Console.WriteLine("收到了訊息:"+message);
            }
        }

        // 傳送訊息
        public void SendMessage(string message)
        {
            byte[] data = Encoding.UTF8.GetBytes(message);
            clientSocket.Send(data);
        }

        // 判斷是否連線
        public bool Connected
        {
            get { return clientSocket.Connected; }
        }
    }
}

 

客戶端:因為是基於unity的聊天室,所以首先建立簡單的UI介面

程式碼:

using UnityEngine;
using System.Collections;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;

public class ChatManager : MonoBehaviour
{
    public string ipaddress = "192.168.1.101";
    public int port = 7788;
    public UIInput textInput;
    public UILabel chatLabel;

    private Socket clientSocket;
    private Thread t;
    private byte[] data = new byte[1024];//資料容器
    private string message = "";//訊息容器

	void Start () {
	    ConnectToServer();
	}
	
	void Update () {
	    if (message != null && message != "")
	    {
	        chatLabel.text += "\n" + message;
	        message = "";//清空訊息
	    }
	}

    void ConnectToServer()
    {
        clientSocket = new Socket(AddressFamily.InterNetwork,SocketType.Stream, ProtocolType.Tcp);
        //跟伺服器端建立連線
        clientSocket.Connect( new IPEndPoint(IPAddress.Parse(ipaddress),port) );

        //建立一個新的執行緒 用來接收訊息
        t = new Thread(ReceiveMessage);
        t.Start();
    }

    // 這個執行緒方法 用來迴圈接收訊息
    void ReceiveMessage()
    {
        while (true)
        {
            if (clientSocket.Connected == false)
                break;

            int length = clientSocket.Receive(data);
            message = Encoding.UTF8.GetString(data, 0, length);
            //chatLabel.text += "\n" + message;
        }
    }

    // 傳送訊息
    void SendMessage(string message)
    {
        byte[] data = Encoding.UTF8.GetBytes(message);
        clientSocket.Send(data);
    }

    // 傳送按鈕點選
    public void OnSendButtonClick()
    {
        string value = textInput.value;
        SendMessage(value);
        textInput.value = "";
    }

    void OnDestroy()
    {
        clientSocket.Shutdown(SocketShutdown.Both);
        
        clientSocket.Close();//關閉連線
    }
}