1. 程式人生 > >資料結構篇:校園最短路徑導航(一:地圖資料的配置以及圖的建立)

資料結構篇:校園最短路徑導航(一:地圖資料的配置以及圖的建立)

首先去找一張學校的地圖,並且自己配置好資料和路線

在程式碼裡面寫好資料

//地點資訊
char _mapName[32][50] = {"行政樓","實驗樓D", "教學樓A",  "籃球場", "足球場", "A4", "實驗樓C", "教學樓B", "A2", "A6", "計算機系", "蘇果超市",
                         "果曼優品", "實驗樓A", "教學樓C", "圖書館", "一食堂", "D2", "D8", "C4", "中國聯通", "羽毛球場", "網球場",
                         "B5", "B7", "D4", "D6", "C8", "C6", "三食堂", "一鳴真鮮奶吧","B11"};
//距離資訊,_distance[0][1] = 50;代表從下標為0到下表為1地點距離為50
int _distance[32][32] = {0};

然後是圖的結構,僅僅與不帶權鄰接表在邊表結點相差一個weight

//邊表結點
typedef struct EdgeNode {
    //頂點對應的下標
    int adjvex;
    //權值
    int weight;
    //指向下一個鄰接點
    struct EdgeNode *next;
} edgeNode;

//頂點表結點
typedef struct VertexNode {
    //頂點資料
    char data[50];
    //邊表頭指標
    edgeNode *firstedge;
} VertexNode, AdjList[100];

//集合
typedef struct {
    AdjList adjList;
    //頂點數和邊數
    int numVertexes, numEdges;
} GraphAdjList;

初始化地圖距離資訊

//初始化地圖基本資料
void AdjacencyList::InitMap(GraphAdjList *G) {
    //輸入頂點數和邊數
    G->numVertexes = 32;
    G->numEdges = 59;
    _distance[0][2] = 60;

    _distance[1][2] = 190;
    _distance[1][7] = 210;
    _distance[1][6] = 70;

    _distance[2][7] = 80;
    _distance[2][16] = 320;
    _distance[2][3] = 120;

    _distance[3][7] = 100;
    _distance[3][14] = 170;
    _distance[3][4] = 80;

    _distance[4][11] = 180;
    _distance[4][8] = 90;
    _distance[4][5] = 140;

    _distance[5][9] = 70;

    _distance[6][7] = 220;
    _distance[6][10] = 50;

    _distance[7][10] = 210;
    _distance[7][14] = 90;
    _distance[7][16] = 260;

    _distance[8][11] = 110;
    _distance[8][9] = 60;

    _distance[9][11] = 110;

    _distance[10][17] = 190;
    _distance[10][13] = 50;

    _distance[11][16] = 80;
    _distance[11][12] = 90;

    _distance[12][16] = 100;

    _distance[13][17] = 160;
    _distance[13][18] = 170;
    _distance[13][15] = 120;
    _distance[13][14] = 190;

    _distance[14][15] = 80;
    _distance[14][16] = 210;

    _distance[15][18] = 140;
    _distance[15][20] = 200;
    _distance[15][21] = 170;

    _distance[16][21] = 200;
    _distance[16][23] = 80;

    _distance[17][25] = 60;
    _distance[17][18] = 70;

    _distance[18][26] = 70;
    _distance[18][19] = 120;

    _distance[19][20] = 60;

    _distance[20][21] = 100;
    _distance[20][22] = 110;
    _distance[20][27] = 130;
    _distance[20][28] = 120;

    _distance[21][22] = 90;

    _distance[22][29] = 120;
    _distance[22][30] = 110;
    _distance[22][24] = 110;

    _distance[23][24] = 80;

    _distance[24][30] = 40;

    _distance[25][26] = 80;

    _distance[26][27] = 80;

    _distance[28][29] = 80;

    _distance[29][31] = 180;
    _distance[29][30] = 100;

    _distance[30][31] = 100;
}

開始建立地圖 ,注意,由於我們只賦值了一條邊一次值,但從常理上說,他應該有2次,因為無向鄰接表就是雙向鄰接表,所以我們建立地圖演算法要多做一下判定。

//建立地圖
void AdjacencyList::CreateALGraph(GraphAdjList *G) {
    edgeNode *e;
    //讀入頂點資訊,建立頂點表
    for (int i = 0; i < G->numVertexes; i++)
    {
        //讀入頂點資訊
        strcpy(G->adjList[i].data, _mapName[i]);
        //將邊表置為空表
        G->adjList[i].firstedge = NULL;
    }
    //建立邊表(頭插法)
    for (int i = 0; i < G->numVertexes; i++)
    {
        for (int j = 0; j < i; j++)
        {
            int temp;
            if (_distance[i][j] != 0 || _distance[j][i] != 0)
            {
                if (_distance[i][j] != 0)
                {
                    temp = _distance[i][j];
                }
                else
                {
                    temp = _distance[j][i];
                }
                e = new EdgeNode;
                e->adjvex = j;
                e->next = G->adjList[i].firstedge;
                e->weight = temp;
                G->adjList[i].firstedge = e;

                e = new EdgeNode;

                e->adjvex = i;
                e->next = G->adjList[j].firstedge;
                e->weight = temp;
                G->adjList[j].firstedge = e;
            }

        }
    }

}

執行程式檢驗是否成功