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三次Bezier曲線的繪製

計算公式:
這裡寫圖片描述

執行結果:
這裡寫圖片描述

程式碼如下:

#include<gl/glut.h>
#include<math.h>
#include<windows.h>
#include<vector>
#include<algorithm>
using namespace std;
struct Point
{
    int x, y;
    Point(){};
    Point(int tx, int ty)
    {
        x = tx;
        y = ty;
    }
};
vector<Point>
p; double getRatio(double t,double a,double b,double c,double d) { return a * pow(t, 3) + b * pow(t, 2) + c * t + d; } void Bezier() { int n = 500; double derta = 1.0 / n; glPointSize(2); glColor3d(0, 0, 0); glBegin(GL_POINTS); for (int i = 1; i < n; i++) { double
t = derta * i; double ratio[4]; ratio[0] = getRatio(t, -1, 3, -3, 1); ratio[1] = getRatio(t, 3, -6, 3, 0); ratio[2] = getRatio(t, -3, 3, 0, 0); ratio[3] = getRatio(t, 1, 0, 0, 0); double x=0, y=0; for (int j = 0; j < 4; j++) { x += ratio[j] * p[j].x; y += ratio[j] * p[j].y; } glVertex2d(x, y); } glEnd(); } void
myDisplay() { glClear(GL_COLOR_BUFFER_BIT); //清除顏色快取和深度快取 //畫點 glPointSize(5); glColor3d(1, 0, 0); glBegin(GL_POINTS); for (int i = 0; i < p.size(); i++) glVertex2d(p[i].x, p[i].y); glEnd(); //畫線 glLineWidth(2); glColor3d(0, 1, 0); glBegin(GL_LINE_STRIP); for (int i = 0; i < p.size(); i++) glVertex2d(p[i].x, p[i].y); glEnd(); if (p.size() == 4) Bezier(); glFlush(); } void mouse(int button, int state, int x, int y) { if (button == GLUT_LEFT_BUTTON && state == GLUT_DOWN && p.size() < 4) { Point t(x, y); p.push_back(t); glutPostRedisplay(); } } void Reshape(int w, int h) //兩個引數:視窗被移動後大小 { glViewport(0, 0, w, h); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluOrtho2D(0, w, h, 0); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); } void initWindow(int &argc, char *argv[], int width, int height, char *title) //初始化並顯示到螢幕中央 { glutInit(&argc, argv); glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB); glutInitWindowPosition((GetSystemMetrics(SM_CXSCREEN) - width) >> 1, (GetSystemMetrics(SM_CYSCREEN) - height) >> 1); //指定視窗位置 glutInitWindowSize(width, height); //指定視窗大小 glutCreateWindow(title); glClearColor(1, 1, 1, 0); glShadeModel(GL_FLAT); } int main(int argc, char *argv[]) { initWindow(argc, argv, 600, 600, "四點畫Bezier曲線"); puts("\n\t滑鼠在視窗點選四次後自動繪製出Bezier曲線"); glutDisplayFunc(myDisplay); glutReshapeFunc(Reshape); glutMouseFunc(mouse); glutMainLoop(); return 0; }